EN ROUTE TO THE CARIBBEAN · SINCE 1999
The saga / The routes of time

The Routes of Time

The chronology of Monkey Island, from the first inspirations to the new landings.

A STORY THAT CONTINUES TO CROSS OURS

The saga, year by year

From first ideas to new arrivals. Follow the dates, find the images and open the documents that tell how we got here.

1967 ──────────→ 2026   Explore the stages ↓
The Secret of Monkey IslandThe Curse of Monkey IslandReturn to Monkey Island
1990 The first landing1993 A joke on paper1999 Our site is born2009 Two returns, two paths2022 Once again, Guybrush

DATES ARE JUST THE BEGINNING

One stage opens another story.

101 events to explore

19671 events

Stories and testimoniesBeyond the saga
An attraction sparks the pirate imagination

An attraction sparks the pirate imagination

Pirates of the Caribbean opens at Disneyland. Its atmosphere will be one of the suggestions remembered by Gilbert: crossing the scenes will become, in the game, the possibility to stop and browse.

19872 events

Stories and testimoniesSecret
Tim Powers releases On Stranger Tides

Tim Powers releases On Stranger Tides

Haunted Seas combines pirates, the supernatural and voodoo. Gilbert will indicate the novel among the readings that made him desire a pirate adventure.

Technology and musicSecret
Maniac Mansion

SCUMM was born for Maniac Mansion

Before the Caribbean there is a mansion: tools for verbs, objects and conversations become a basis for many Lucasfilm adventures.

19881 events

Design and peopleSecret
The adventure laboratory

A pirate adventure begins to take shape

Ron Gilbert's first ideas precede the release by about two years.

19892 events

Design and peopleSecret
The project restarts after Indiana Jones

The project restarts after Indiana Jones

Gilbert returns to the pirate project and reviews its approach.

Design and peopleSecret
Gilbert writes down a philosophy of adventure

Gilbert writes down a philosophy of adventure

Understandable objectives, coherent puzzles and attention to what the player can know: the essay Why Adventure Games Suck addresses the frustrations of the genre. It's not an absolute ban on any death in every game.

199011 events

Design and peopleSecret
Imagine another path

Before Guybrush: Mutiny on Monkey Island

The initial document preserves an adventure and characters different from those we know.

AdvertisementsSecret
The cover of The Secret of Monkey Island

Lucasfilm Games presents The Secret of Monkey Island

A press release released in Chicago announces a pirate comedy adventure and predicts its arrival in the fall of 1990.

Design and peopleSecret
The disks that allow you to date the finish line

The disks that allow you to date the finish line

Gilbert dates the codex archive discs to this day; remember the masters sent to production in the days ahead.

Get outSecret
The first Monkey Island reaches the shops

The first Monkey Island reaches the shops

The initial 16-color edition goes into distribution. Gilbert places the arrival between the end of September and October, without indicating a single day.

Design and peopleSecret
The insult duels from the first game

A literary signature in insult duels

Orson Scott Card appears in the credits for dueling insults. The sword accompanies a challenge that is won by recognizing and choosing the answers.

Editions and objectsSecret
Dial-A-Pirate in the Italian EGA edition

The box also contains a pirate wheel

Dial-A-Pirate asks you to recompose a face and read a code on the physics wheel. A piece of cardboard enters the adventure's startup routine.

Stories and testimoniesSecret
The Caribbean of the first trip

Grog goes from joke to inventory

The SCUMM Bar drink melts the containers and becomes part of an enigma. The name harks back to a real naval story, but Guybrush's blend belongs to the pirate caricature.

Design and peopleLeChuck's Revenge
The second journey begins almost immediately

The second journey begins almost immediately

After the first game, the team is already working on the follow-up.

Design and peopleLeChuck's Revenge
Monkey Island Chronicles

A document for LeChuck's Revenge

A first story of the sequel takes shape on paper.

Port rumorsSecret
Log and request 22 · VGA disk on floppy

Disk 22 would have made the assistance ring

Port rumors · Anecdote to verify

It is said that the request for non-existent disks generated calls to support. Dinky's phone gag picks up on the theme, but does not document how many actual calls there were or evidence that they led to the prank being removed.

19917 events

AdvertisementsLeChuck's Revenge
Period trade show display

The sequel is shown at Summer CES

The new adventure meets the public before its release.

Editions and objectsSecret
Secret installation screen

The adventure also runs on Amiga and Atari ST

The conversions bring the first chapter to other home computers.

Stories and testimoniesLeChuck's Revenge
The Adventurer tells the sequel

The Adventurer tells the sequel

LucasArts magazine opens a window on the authors' work.

Technology and musicLeChuck's Revenge
Interactive music leaves a patent trace

Interactive music leaves a patent trace

LucasArts files patent application US5315057A, registered to Michael Land and Peter McConnell.

Technology and musicLeChuck's Revenge
Woodtick makes the world listen continuously

Woodtick makes the world listen continuously

Michael Land and Peter McConnell's work on iMUSE allows for scene-related musical transitions. The compositions of Land, McConnell and Clint Bajakian give character to the different locations.

Stories and testimoniesLeChuck's Revenge
Chester answers the help line

Dinky can be called outside the game

The telephone in the forest connects Guybrush to a parody of the LucasArts help line. Among the possible questions is the log joke: the Secret gag finds a new interlocutor.

Get outLeChuck's Revenge
The cover of LeChuck's Revenge

LeChuck's Revenge is released

The second chapter arrives on PC.

19922 events

Editions and objectsSecret
Secret returns to CD-ROM

Secret returns to CD-ROM

The CD-ROM edition modifies the interface and offers music on audio tracks.

Editions and objectsSecret
The clues are read with a red filter

The clues are read with a red filter

The official clue book for The Secret of Monkey Island allows you to search for the puzzle that is blocking the player and reveals the answers with a red stripe. It is one of the paper tools that accompanied the adventure.

Editions and objectsLeChuck's Revenge
The clue book also accompanies LeChuck's Revenge

The clue book also accompanies LeChuck's Revenge

The official Monkey Island 2 guide divides the help into sections and explains how to use the red stripe to read the hints. The Dinky Island phone call was therefore a gag alongside a world of help also on paper.

19931 events

Stories and testimoniesBeyond the saga
TGM takes Guybrush into space: as a joke

TGM takes Guybrush into space: as a joke

In issue 52 of The Games Machine, on page 17, «A pirate in space» presents an imaginary Monkey Island 3. The title May the Monkey Be With You! and the Use the Force command mix pirates and Star Wars: it's the magazine's April Fool's joke, not a game announced by LucasArts.

Editions and objectsSecret
The Secret of Monkey Island comes to Sega CD

The Secret of Monkey Island comes to Sega CD

The first chapter reaches the console with an edition for Sega CD distributed by JVC in North America. The manual explains how to use the controller to move the cursor and choose commands.

19941 events

Technology and musicLeChuck's Revenge
The dynamic music patent is published

The dynamic music patent is published

The application filed in 1991 becomes patent US5315057A.

19952 events

Design and peopleCurses
A proposal for The Pirate Curse of Monkey Island

A proposal for The Pirate Curse of Monkey Island

Larry Ahern and Jonathan Ackley sign a preliminary draft of the third chapter.

Design and peopleCurses
Ahern and Ackley develop story and puzzles

Ahern and Ackley develop story and puzzles

The third chapter moves from proposal to design.

19962 events

Design and peopleCurses
Curse production begins

Curse production begins

Programming shapes Guybrush's new journey.

AdvertisementsCurses
The third Monkey Island is announced

The third Monkey Island is announced

LucasArts presents The Curse of Monkey Island at ECTS in London.

19978 events

Stories and testimoniesCurses
PC Zone · June 1997

Curse on the cover of PC Zone

The June issue of the British magazine puts The Curse of Monkey Island on its cover, with Guybrush, Elaine turned into a statue, and LeChuck.

Stories and testimoniesCurses
A demo arrives with PC Gamer

A demo arrives with PC Gamer

The magazine offers a playable taste of the new chapter.

Get outCurses
The cover of The Curse of Monkey Island

The Curse of Monkey Island comes to the public

The third chapter adopts an animated language and acted dialogues.

Design and peopleCurses
Curse reaches the gold phase

Curse reaches the gold phase

The production of the third chapter reaches the master's finish line.

Design and peopleCurses
The world of The Curse of Monkey Island

Guybrush finds Dominic Armato's voice

The Curse is the first chapter with spoken dialogue. Armato plays Guybrush; Earl Boen voices LeChuck and Denny Delk voices Murray. Acting changes the rhythm of the lines.

Design and peopleCurses
Kenny at the lemonade stand

Gary Coleman behind Kenny's desk

In the English edition the lemonade boy is played by Gary Coleman. The character brings together the comedy of the small-time crook with a recognizable voice from television.

Stories and testimoniesCurses
Even in Italian the Caribbean has a voice

Even in Italian the Caribbean has a voice

The Italian edition of Curse includes dubbing: Giuseppe Calvetti plays Guybrush. Local voices become part of the memory of the saga, in addition to the original interpretations.

Stories and testimoniesCurses
Murray in The Curse of Monkey Island

Murray threatens the world from a little support

The Demon Skull debuts in Curse. Between boundless ambitions and almost zero mobility, his presence creates a comedy that will return in subsequent chapters.

Stories and testimoniesCurses
A book to consult when the enigma persists

A book to consult when the enigma persists

Clue books also accompany the game off-screen. The cover of the Curse guide opens a path between paper suggestions, telephone assistance and Return's help book.

19981 events

Design and peopleEscape
A new departure is being prepared

A new departure is being prepared

Mike Stemmle and Sean Clark lead the Escape project.

19991 events

Stories and testimoniesThe community
Monkey Island Site is born

Monkey Island Site is born

Monkey Island Site was born on March 11, 1999, an Italian port dedicated to Guybrush and LucasArts adventures. Edited by Alfnet and Guybrush Threepwood, the site collects news, images, solutions and memories of the crew over time. The Museum allows you to rediscover its first pages and follow its evolution.

20005 events

AdvertisementsEscape
LucasArts announces Escape from Monkey Island

LucasArts announces Escape from Monkey Island

The fourth chapter is officially presented.

AdvertisementsEscape
Escape meets the E3 audience

Escape meets the E3 audience

The fourth chapter is presented in its three-dimensional guise.

Design and peopleBeyond the saga
Sketch of the animated film never made

Another Guybrush takes shape for the cinema

The animated project developed at ILM, with David Carson, explores a different path from games. Sketches and storyboards preserve that unfinished attempt.

Design and peopleEscape
Escape arrives at the master

Escape arrives at the master

Development reaches the transition to duplication.

Get outEscape
The cover of Escape from Monkey Island

Guybrush enters the third dimension

Escape from Monkey Island brings the series to its fourth installment, featuring three-dimensional characters. In the game's credits, Wally Wingert appears as the English voice of Herman Toothrot and a pirate.

20013 events

Stories and testimoniesThe community
The site meets Massimo Antonio Rossi

The site meets Massimo Antonio Rossi

Our interview with the Italian voice of Guybrush in Escape brings the actor's work to the site: building an interpretation, switching between characters and finding the rhythm on the microphone.

Editions and objectsEscape
Escape reaches the Mac

Escape reaches the Mac

The saga also continues on Apple computers.

Editions and objectsEscape
Escape arrives on PlayStation 2

Escape arrives on PlayStation 2

The saga reaches the Sony console with an edition of the fourth game.

20041 events

Stories and testimoniesSecret
Gilbert distinguishes a novel from an atmosphere

Gilbert distinguishes a novel from an atmosphere

The author returns to On Stranger Tides and the Disney attraction: a useful distinction for describing the inspirations without confusing them with the films released after the games.

20061 events

Port rumorsBeyond the saga
The missed film is a legend that continues to travel

The missed film is a legend that continues to travel

Port Rumors · Disputed account

The idea has spread that the Monkey Island animated project was recycled in Pirates of the Caribbean. The authors involved contested this reconstruction: similarities, encounters and common imagination are not enough to prove the passage of a script.

20081 events

Design and peopleTales
Telltale imagines a pirate season

Telltale imagines a pirate season

The project begins with ideas and comparisons about history.

200911 events

Design and peopleTales
Tales goes into production

Tales goes into production

An adventure is built that is destined to come out in episodes.

AdvertisementsTales
The wait precedes the name

The wait precedes the name

A new episodic project is teased ahead of E3.

AdvertisementsTales
The cover of Tales of Monkey Island

One announcement opens two routes at the same time

LucasArts and Telltale present Tales and the Special Edition of Secret: an episodic sequel and a rereading of the first chapter.

Get outTales
Tales, episode 1: Launch of the Screaming Narwhal

Tales, episode 1: Launch of the Screaming Narwhal

The season begins releasing on PC.

Design and peopleReturn
A Guybrush by Rex Crowle looks to the future

A Guybrush by Rex Crowle looks to the future

An illustration of the character anticipates a creative meeting destined to mature years later.

Editions and objectsSecret
The Special Edition of Secret is available on Xbox 360

The Special Edition of Secret is available on Xbox 360

Xbox communication confirms the availability of the remake on Xbox Live Arcade. The remake also comes out on the same day for PC on Steam, with redesigned graphics and the possibility of returning to the classic version.

Stories and testimoniesCurses
From enthusiast to voice of a character

From enthusiast to voice of a character

Dominic Armato talks about his experience with Guybrush. His path connects his love for LucasArts adventures to acting in spoken chapters.

Get outTales
Spinner Cay

Tales, episode 2: The Siege of Spinner Cay

The second part of the PC season is released.

Get outTales
Tales, episode 3: Lair of the Leviathan

Tales, episode 3: Lair of the Leviathan

The episodic publication reaches the third chapter.

Get outTales
Tales, episode 4: The Trial and Execution of Guybrush Threepwood

Tales, episode 4: The Trial and Execution of Guybrush Threepwood

The fourth part of the season arrives.

Get outTales
Tales, episode 5: Rise of the Pirate God

Tales, episode 5: Rise of the Pirate God

The fifth episode completes the release of the PC season.

20104 events

Editions and objectsTales
Tales season arrives on Mac

Tales season arrives on Mac

The episodic journey reaches another platform.

AdvertisementsLeChuck's Revenge
The second Special Edition is announced

The second Special Edition is announced

LeChuck's Revenge is also preparing to change its look.

Editions and objectsTales
Tales arrives on the American PlayStation Network

Tales arrives on the American PlayStation Network

The five episodes are collected in a path for consoles.

Editions and objectsLeChuck's Revenge
LeChuck's Revenge returns in Special Edition on Xbox 360

LeChuck's Revenge returns in Special Edition on Xbox 360

Xbox announces the availability of the second remake on Live Arcade. The re-release is also released on PC, with updated graphics, dubbing and commentary from the developers.

20113 events

Editions and objectsTales
The season reaches iPad

The season reaches iPad

The adventure adapts to touch and a new screen.

Editions and objectsBeyond the saga
The Special Edition Collection opens a window on the missed film

The Special Edition Collection opens a window on the missed film

Materials from the film project appear among the extras in the collection. The sketches finally allow us to observe an alternative path for Guybrush.

Editions and objectsTales
Tales begins its journey on iPhone

Tales begins its journey on iPhone

The first episode opens distribution on Apple phones.

20151 events

Stories and testimoniesSecret
Gilbert tells how an adventure was sent

Gilbert tells how an adventure was sent

For the 25th anniversary of Monkey Island, its author publishes memories and photographs of the records.

20162

Stories and testimoniesBeyond the saga
A pirate with a monkey in his coat of arms in Uncharted 4

A pirate with a monkey in his coat of arms in Uncharted 4

In Chapter 11, Nathan and Sam examine the damaged portrait of an unnamed pirate. The monkey crest and appearance are reminiscent of Guybrush Threepwood.

Stories and testimoniesBeyond the saga
Mancomb challenges Geralt with words

Mancomb challenges Geralt with words

In The Witcher 3's Blood and Wine expansion, Geralt can win the challenge with Mancomb by responding in rhyme. The name and the word duel recall the pirate of the SCUMM Bar and the insult duels of Monkey Island.

20193 events

AdvertisementsReturn
Devolver publicly expresses its desire for a new Monkey Island

Devolver publicly expresses its desire for a new Monkey Island

A public message precedes the project that will become Return.

Design and peopleReturn
A conversation at PAX reopens the route

A conversation at PAX reopens the route

Devolver and Gilbert discuss the possibility of returning to the saga.

Design and peopleReturn
Gilbert contacts Dave Grossman

Gilbert contacts Dave Grossman

The new adventure begins to reunite its authors.

20204 events

Design and peopleReturn
Gilbert and Grossman meet in Seattle

Gilbert and Grossman meet in Seattle

The first ideas of the return are discussed together.

Design and peopleReturn
Development of Return begins

Development of Return begins

The project moves to the production phase.

Editions and objectsThe community
The thirty-year anniversary box opened

Thirty years of Monkey Island become a treasure chest

Limited Run presents the 30th Anniversary Anthology: the first five chapters and objects that recall the saga. Our photographic journey allows you to explore the box, book and accessories.

Stories and testimoniesSecret
Guybrush in the first Monkey Island

The Name Guybrush: Gilbert corrects a legend

The origin comes from the images of Steve Purcell and the brushes of Deluxe Paint. The file Gilbert remembers is guybrush.lbm: the popular guy.brush version tells a wrong detail.

20211 events

Stories and testimoniesBeyond the saga
The abandoned film is told by those who worked on it

The abandoned film is told by those who worked on it

The memories of the project illuminate authors, development and creative difficulties. The similarities with Pirates of the Caribbean are not enough to prove that the Disney film reused the script.

20229 events

AdvertisementsReturn
This time April Fools' Day tells the truth

This time April Fools' Day tells the truth

Gilbert writes that he has decided to make another Monkey Island. The date makes a message ambiguous that precedes the official announcement of Return by three days.

AdvertisementsReturn
Return to Monkey Island is officially presented

Return to Monkey Island is officially presented

The return of the series with Ron Gilbert and Dave Grossman is announced.

Design and peopleReturn
Voice recording ends

Voice recording ends

The new comeback acquires his interpretations on the microphone.

AdvertisementsReturn
Pre-orders for Return are starting

Pre-orders for Return are starting

The wait for the release is accompanied by the horse armor gag.

Design and peopleReturn
The Games Machine · 394 · October 2022

The creative group talks about the new return

Lucasfilm publishes an interview with Gilbert, Grossman and the other creatives, shortly before the release. In 2022 Dave Grossman explained that in the first game the motionless pattern of Stan's jacket arose from a texture fill in the animation tools. To preserve the same effect in Return, the team used a shader.

Get outReturn
The cover of Return to Monkey Island

Return to Monkey Island is released

Terrible Toybox, Devolver Digital and Lucasfilm Games bring Guybrush back in a new adventure.

Stories and testimoniesReturn
The world of Return to Monkey Island

A book of clues travels with Guybrush

Return integrates help into the adventure: the book follows the state of the journey and allows you to ask for progressive suggestions. The solution must not come before curiosity.

Editions and objectsReturn
Return receives a native Linux version

Return receives a native Linux version

The choice of systems to play on expands.

Editions and objectsReturn
Return reaches PlayStation 5 and Xbox Series

Return reaches PlayStation 5 and Xbox Series

The publisher's trailer announces the arrival on the two console families.

20233 events

Get outBeyond the saga
Mêlée opens up to Sea of Thieves pirates

Mêlée opens up to Sea of Thieves pirates

The first Tall Tale of The Legend of Monkey Island takes players on an explorable reconstruction of the island. It's a Sea of ​​Thieves crossover, not a new numbered chapter in the saga.

Editions and objectsReturn
The return continues on phones and tablets

The return continues on phones and tablets

Devolver announces Return for App Store and Google Play.

Get outBeyond the saga
You complete The Legend of Monkey Island in Sea of Thieves

You complete The Legend of Monkey Island in Sea of Thieves

The third Tall Tale concludes the collaboration with the world of Sea of Thieves.

20252 events

Stories and testimoniesBeyond the saga
Steve Purcell's illustration for Skeleton Crew

Steve Purcell brings the spirit of Monkey Island back to the stars

The illustration for Skeleton Crew accompanies a connection told by the creators of the series. The covers of the first Monkey Island become a meeting point between imaginaries.

Stories and testimoniesThe community
Elijah Wood remembers LucasArts adventures

Elijah Wood remembers LucasArts adventures

Responding to readers, the actor cites The Secret of Monkey Island together with Full Throttle and Sam & Max Hit the Road among the games for which he has a special affection. A testimony of a player, beyond his work in the cinema.

20261 events

Stories and testimoniesThe community
Elijah Wood · Happy Sad Confused

Elijah Wood returns to choose Monkey Island

In conversation with Josh Horowitz at Happy Sad Confused, the memory of the LucasArts classics still leads to Monkey Island. The passion for an adventure can continue to resurface decades after the first meeting.

ONE HISTORY, MANY PATHS

Follow what intrigues you.

The dates intertwine the creation of the games with voices, images, objects and memories. Events dated with a year or an interval retain this precision: announcing a game, completing it and finding it in the store are different moments.

Each stage opens a path through the site. You can just follow Tales, find the dubbing story or start from a chest to get to a joke hidden in a forest.

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