An attraction sparks the pirate imagination
Pirates of the Caribbean opens at Disneyland. Its atmosphere will be one of the suggestions remembered by Gilbert: crossing the scenes will become, in the game, the possibility to stop and browse.
EN ROUTE TO THE CARIBBEAN · SINCE 1999The chronology of Monkey Island, from the first inspirations to the new landings.
A STORY THAT CONTINUES TO CROSS OURS
From first ideas to new arrivals. Follow the dates, find the images and open the documents that tell how we got here.
1967 ──────────→ 2026 Explore the stages ↓


DATES ARE JUST THE BEGINNING
101 events to explore
Pirates of the Caribbean opens at Disneyland. Its atmosphere will be one of the suggestions remembered by Gilbert: crossing the scenes will become, in the game, the possibility to stop and browse.
Haunted Seas combines pirates, the supernatural and voodoo. Gilbert will indicate the novel among the readings that made him desire a pirate adventure.
Before the Caribbean there is a mansion: tools for verbs, objects and conversations become a basis for many Lucasfilm adventures.
Ron Gilbert's first ideas precede the release by about two years.
Gilbert returns to the pirate project and reviews its approach.
Understandable objectives, coherent puzzles and attention to what the player can know: the essay Why Adventure Games Suck addresses the frustrations of the genre. It's not an absolute ban on any death in every game.
The initial document preserves an adventure and characters different from those we know.
A press release released in Chicago announces a pirate comedy adventure and predicts its arrival in the fall of 1990.
Gilbert dates the codex archive discs to this day; remember the masters sent to production in the days ahead.
The initial 16-color edition goes into distribution. Gilbert places the arrival between the end of September and October, without indicating a single day.
Orson Scott Card appears in the credits for dueling insults. The sword accompanies a challenge that is won by recognizing and choosing the answers.
Dial-A-Pirate asks you to recompose a face and read a code on the physics wheel. A piece of cardboard enters the adventure's startup routine.
The SCUMM Bar drink melts the containers and becomes part of an enigma. The name harks back to a real naval story, but Guybrush's blend belongs to the pirate caricature.
After the first game, the team is already working on the follow-up.
A first story of the sequel takes shape on paper.
The 256-color VGA edition arrives.
Port rumors · Anecdote to verify
It is said that the request for non-existent disks generated calls to support. Dinky's phone gag picks up on the theme, but does not document how many actual calls there were or evidence that they led to the prank being removed.
The new adventure meets the public before its release.
The conversions bring the first chapter to other home computers.
LucasArts magazine opens a window on the authors' work.
LucasArts files patent application US5315057A, registered to Michael Land and Peter McConnell.
Michael Land and Peter McConnell's work on iMUSE allows for scene-related musical transitions. The compositions of Land, McConnell and Clint Bajakian give character to the different locations.
The telephone in the forest connects Guybrush to a parody of the LucasArts help line. Among the possible questions is the log joke: the Secret gag finds a new interlocutor.
The CD-ROM edition modifies the interface and offers music on audio tracks.
The official clue book for The Secret of Monkey Island allows you to search for the puzzle that is blocking the player and reveals the answers with a red stripe. It is one of the paper tools that accompanied the adventure.
The second game is published on Amiga.
The official Monkey Island 2 guide divides the help into sections and explains how to use the red stripe to read the hints. The Dinky Island phone call was therefore a gag alongside a world of help also on paper.
In issue 52 of The Games Machine, on page 17, «A pirate in space» presents an imaginary Monkey Island 3. The title May the Monkey Be With You! and the Use the Force command mix pirates and Star Wars: it's the magazine's April Fool's joke, not a game announced by LucasArts.
The first chapter reaches the console with an edition for Sega CD distributed by JVC in North America. The manual explains how to use the controller to move the cursor and choose commands.
The application filed in 1991 becomes patent US5315057A.
Larry Ahern and Jonathan Ackley sign a preliminary draft of the third chapter.
The third chapter moves from proposal to design.
LucasArts presents The Curse of Monkey Island at ECTS in London.
The June issue of the British magazine puts The Curse of Monkey Island on its cover, with Guybrush, Elaine turned into a statue, and LeChuck.
The magazine offers a playable taste of the new chapter.
The third chapter adopts an animated language and acted dialogues.
The production of the third chapter reaches the master's finish line.
The Curse is the first chapter with spoken dialogue. Armato plays Guybrush; Earl Boen voices LeChuck and Denny Delk voices Murray. Acting changes the rhythm of the lines.
In the English edition the lemonade boy is played by Gary Coleman. The character brings together the comedy of the small-time crook with a recognizable voice from television.
The Italian edition of Curse includes dubbing: Giuseppe Calvetti plays Guybrush. Local voices become part of the memory of the saga, in addition to the original interpretations.
The Demon Skull debuts in Curse. Between boundless ambitions and almost zero mobility, his presence creates a comedy that will return in subsequent chapters.
Clue books also accompany the game off-screen. The cover of the Curse guide opens a path between paper suggestions, telephone assistance and Return's help book.
Mike Stemmle and Sean Clark lead the Escape project.
Monkey Island Site was born on March 11, 1999, an Italian port dedicated to Guybrush and LucasArts adventures. Edited by Alfnet and Guybrush Threepwood, the site collects news, images, solutions and memories of the crew over time. The Museum allows you to rediscover its first pages and follow its evolution.
The fourth chapter is officially presented.
The fourth chapter is presented in its three-dimensional guise.
The animated project developed at ILM, with David Carson, explores a different path from games. Sketches and storyboards preserve that unfinished attempt.
Development reaches the transition to duplication.
Escape from Monkey Island brings the series to its fourth installment, featuring three-dimensional characters. In the game's credits, Wally Wingert appears as the English voice of Herman Toothrot and a pirate.
Our interview with the Italian voice of Guybrush in Escape brings the actor's work to the site: building an interpretation, switching between characters and finding the rhythm on the microphone.
The saga reaches the Sony console with an edition of the fourth game.
The author returns to On Stranger Tides and the Disney attraction: a useful distinction for describing the inspirations without confusing them with the films released after the games.
Port Rumors · Disputed account
The idea has spread that the Monkey Island animated project was recycled in Pirates of the Caribbean. The authors involved contested this reconstruction: similarities, encounters and common imagination are not enough to prove the passage of a script.
The project begins with ideas and comparisons about history.
An adventure is built that is destined to come out in episodes.
LucasArts and Telltale present Tales and the Special Edition of Secret: an episodic sequel and a rereading of the first chapter.
The season begins releasing on PC.
An illustration of the character anticipates a creative meeting destined to mature years later.
Xbox communication confirms the availability of the remake on Xbox Live Arcade. The remake also comes out on the same day for PC on Steam, with redesigned graphics and the possibility of returning to the classic version.
Dominic Armato talks about his experience with Guybrush. His path connects his love for LucasArts adventures to acting in spoken chapters.
The second part of the PC season is released.
The episodic publication reaches the third chapter.
The fourth part of the season arrives.
The fifth episode completes the release of the PC season.
The episodic journey reaches another platform.
LeChuck's Revenge is also preparing to change its look.
The five episodes are collected in a path for consoles.
Xbox announces the availability of the second remake on Live Arcade. The re-release is also released on PC, with updated graphics, dubbing and commentary from the developers.
Materials from the film project appear among the extras in the collection. The sketches finally allow us to observe an alternative path for Guybrush.
The first episode opens distribution on Apple phones.
For the 25th anniversary of Monkey Island, its author publishes memories and photographs of the records.
In Chapter 11, Nathan and Sam examine the damaged portrait of an unnamed pirate. The monkey crest and appearance are reminiscent of Guybrush Threepwood.
In The Witcher 3's Blood and Wine expansion, Geralt can win the challenge with Mancomb by responding in rhyme. The name and the word duel recall the pirate of the SCUMM Bar and the insult duels of Monkey Island.
A public message precedes the project that will become Return.
Devolver and Gilbert discuss the possibility of returning to the saga.
The new adventure begins to reunite its authors.
The first ideas of the return are discussed together.
Limited Run presents the 30th Anniversary Anthology: the first five chapters and objects that recall the saga. Our photographic journey allows you to explore the box, book and accessories.
The origin comes from the images of Steve Purcell and the brushes of Deluxe Paint. The file Gilbert remembers is guybrush.lbm: the popular guy.brush version tells a wrong detail.
The memories of the project illuminate authors, development and creative difficulties. The similarities with Pirates of the Caribbean are not enough to prove that the Disney film reused the script.
Gilbert writes that he has decided to make another Monkey Island. The date makes a message ambiguous that precedes the official announcement of Return by three days.
The return of the series with Ron Gilbert and Dave Grossman is announced.
The new comeback acquires his interpretations on the microphone.
The wait for the release is accompanied by the horse armor gag.
Lucasfilm publishes an interview with Gilbert, Grossman and the other creatives, shortly before the release. In 2022 Dave Grossman explained that in the first game the motionless pattern of Stan's jacket arose from a texture fill in the animation tools. To preserve the same effect in Return, the team used a shader.
Terrible Toybox, Devolver Digital and Lucasfilm Games bring Guybrush back in a new adventure.
Return integrates help into the adventure: the book follows the state of the journey and allows you to ask for progressive suggestions. The solution must not come before curiosity.
The choice of systems to play on expands.
The publisher's trailer announces the arrival on the two console families.
The first Tall Tale of The Legend of Monkey Island takes players on an explorable reconstruction of the island. It's a Sea of Thieves crossover, not a new numbered chapter in the saga.
Devolver announces Return for App Store and Google Play.
The third Tall Tale concludes the collaboration with the world of Sea of Thieves.
The illustration for Skeleton Crew accompanies a connection told by the creators of the series. The covers of the first Monkey Island become a meeting point between imaginaries.
Responding to readers, the actor cites The Secret of Monkey Island together with Full Throttle and Sam & Max Hit the Road among the games for which he has a special affection. A testimony of a player, beyond his work in the cinema.
In conversation with Josh Horowitz at Happy Sad Confused, the memory of the LucasArts classics still leads to Monkey Island. The passion for an adventure can continue to resurface decades after the first meeting.
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ONE HISTORY, MANY PATHS
The dates intertwine the creation of the games with voices, images, objects and memories. Events dated with a year or an interval retain this precision: announcing a game, completing it and finding it in the store are different moments.
Each stage opens a path through the site. You can just follow Tales, find the dubbing story or start from a chest to get to a joke hidden in a forest.