Guybrush · Dominic Armato
The vocal thread joining Curse, Escape, Tales, Return and the two Special Editions. In the original first two games, dialogue appeared only as text.
EN ROUTE TO THE CARIBBEAN · SINCE 1999First we read them. Then we learned to recognise them with our eyes closed. Monkey Island’s performers and vocal identity, across Italian and English.

Massimo Antonio Rossi tells Monkey Island Site how he shaped a voice, what acting at a microphone means and how he became Guybrush in Escape from Monkey Island. The complete interview by Alfredo Tommaselli, also known as Alfnet, remains part of the site’s archive.
“The challenge here was to ‘lighten’ my voice”Massimo Antonio Rossi · translated excerpt, 2001 interviewRead the complete interview →

≈ 8.000Guybrush files recalled
4+hours or more of dialogue
≈ 25+approximate studio hours
Around 8,000 files, four or more hours of dialogue and at least roughly 25 studio hours: Rossi’s personal recollections and estimates, not certified production figures.
Rossi describes auditioning and finding a voice that sounded about twenty-five. A character’s voice involves a physical as well as an expressive choice.
His route from theatre to dubbing, working with Florian studio and C.T.O.’s game localisation in Bologna: the craft through a first-hand account.
The interview also recalls Ozzie Mandrill, the little Guybrush and LeChuck puppets and his earlier work on Curse. His connection to the series began before playing its hero.
The first two games originally had no spoken dialogue. The Special Editions added English voices; official Italian dubbing belongs to Curse and Escape. Translated text and translated speech are different features.
| Game / edition | Italian voices | English voices |
|---|---|---|
| The Secret of Monkey Island · 1990 | No | No |
| Monkey Island 2 · 1991 | No | No |
| The Curse of Monkey Island · 1997 | Yes | Yes |
| Escape from Monkey Island · 2000 | Yes | Yes |
| The Secret of Monkey Island: Special Edition · 2009 | No | Yes |
| Tales of Monkey Island · 2009 | No | Yes |
| Monkey Island 2: Special Edition · 2010 | No | Yes |
| Return to Monkey Island · 2022 | No | Yes |
Official voice tracks only; fan projects are not included. Language availability can depend on the edition purchased.
In 1997 Giuseppe Calvetti became Guybrush’s Italian voice. Escape handed the role to Massimo Antonio Rossi, while Grazia Verasani remained Elaine and Pierluigi Zollo remained LeChuck. The Italian cast therefore has its own continuities and changes.
| Character | Curse · Italian | Escape · Italian |
|---|---|---|
| Guybrush | Giuseppe Calvetti | Massimo Antonio Rossi |
| Elaine | Grazia Verasani | Grazia Verasani |
| LeChuck | Pierluigi Zollo | Pierluigi Zollo |
| Murray | Riccardo Rovatti | Riccardo Rovatti |
| Voodoo Lady | Marina Pitta | Marina Pitta |
Selected main roles, not the full cast. Rossi also plays Ozzie Mandrill in Escape and Haggis and the Dinghy Dog in Curse: his work on Monkey Island predates his turn as Guybrush.
| Herman Toothrot / Horatio Marley | Umberto Bortolani |
|---|---|
| Deadeye Dave | Umberto Bortolani |
| Ozzie Mandrill | Massimo Antonio Rossi |
| The little Guybrush and little LeChuck puppets | Massimo Antonio Rossi |

Dominic Armato has voiced Guybrush since Curse, including both Special Editions. Some supporting performers return while others change between games: following the cast offers another route through the series.
The vocal thread joining Curse, Escape, Tales, Return and the two Special Editions. In the original first two games, dialogue appeared only as text.
Alexandra Boyd voices Elaine in Curse, Tales, the Special Editions and Return. Escape instead features Charity James, a change not mirrored in the Italian cast.
Earl Boen is a defining voice of LeChuck. Tales also involves Adam Harrington and Kevin Blackton; Return casts Jess Harnell. Forms, episodes and releases matter when comparing the credits.
An oversized threat from a disembodied skull also depends on the contrast between voice and missing body. Delk voices Murray in his spoken main-series appearances: Curse, Escape, Tales and Return.
A line is more than translated words: rhythm, intention and room for a reply matter too. Dubbing can shape how we remember a scene without changing its plot.
In the first two originals players imagine the voices. The Special Editions add a fresh performance to those familiar lines.
Insults, wordplay and comic pauses need adaptation rather than word substitution. The Italian–English comparison becomes especially interesting where solutions differ.
Calvetti, Rossi and Armato belong to different experiences of the same hero. This page traces performers and changes; favourite memories remain personal.
The interview is a historical first-hand document. Cast and languages are checked against game credits and edition information. The illustrations are not photographs of voice actors.