EN ROUTE TO THE CARIBBEAN · SINCE 1999
The saga / Character biographies

Character biographies

Pirates, governors, friends and enemies: living, dead and undead.

Biographies can anticipate encounters and plot developments. For new characters, introductions avoid endings; some historical cards contain more extensive previews.

Guybrush in the six interpretations of the saga
Six adventures, a crew of faces to find.

The faces that return

Protagonists and traveling companions: the cards follow their path up to the most recent chapters.

Guybrush Threepwood · portrait from the saga

Portrait: The SCUMM Bar

The saga

Guybrush Threepwood

Aspiring pirate who became the protagonist of six great adventures, he continues to solve problems thanks to inventiveness, obstinacy and a special talent for getting the wrong answers. In Tales he faces a curse that threatens the Caribbean; in Return he resumes the search for the secret of Monkey Island. His confidence often remains greater than his experience.

Guybrush Threepwood, a Pirate by Vocation →

LeChuck · portrayed from the saga

Portrait: The SCUMM Bar

The saga

LeChuck

Guybrush's historical adversary crosses the saga in ghost, zombie and demonic forms. Tales complicates the relationship between his human and supernatural natures; in Return he commands a new crew and is still on the trail of the secret. The revelations at the end of Monkey Island 2 belong to the story and its deceptions: they should not be reduced to an established relationship.

LeChuck, the Eternal Nemesis →

Elaine Marley · portrait from the saga

Portrait: The SCUMM Bar

The saga

Elaine Marley

Governor, navigator and companion of Guybrush, she is a protagonist capable of acting and deciding even without his help. In Escape he has to defend his political role, in Tales he faces the voodoo crisis and in Return he dedicates himself to the fight against scurvy. Intelligence and concreteness balance her husband's impetuosity.

Elaine Marley, Governor of Hearts →

Voodoo Lady · Corina · portrait from the saga

Portrait: The SCUMM Bar

The saga

Voodoo Lady · Corina

Enigmatic advisor, she knows spells, curses and objects that cannot be found in an ordinary shop. His relationship with the protagonists takes on particular importance in Tales. In Return we find her in Mêlée's shop: her name is Corina and she also provides the book of clues, as well as keeping information about the secret.

Wally B. Feed · portrait from the saga

Portrait: The SCUMM Bar

The saga

Wally B. Feed

The cartographer with the monocle appears in LeChuck's Revenge and returns in The Curse, where he discovers the limits of his pirate vocation. In Return he runs Maps-n-More in Mêlée and helps Guybrush find his way around the woods and islands. His passion for maps isn't always enough to keep him out of danger.

Stan S. Stanman · portrait from the saga

Portrait: The SCUMM Bar

The saga

Stan S. Stanman

The salesman with the unmistakable jacket knows how to turn almost any situation into a deal. From ships to insurance, from Escape's timeshares to Tales' businesses, he changes professions without losing his commercial enthusiasm. In Return his problems with justice and advertising talent are intertwined again with Guybrush's route.

The saga

Herman Toothrot

The hermit encountered on Monkey Island and Dinky Island hides a more intricate story than his clothes suggest. Escape ties his past to the Marley family. In Return he reappears while exploring Terror Island: isolation, memories and a precious object make it difficult to reason with him once again.

The saga

Murray

A talking skull with immense demonic ambitions and very limited movement. He debuts in The Curse, returns in Escape and Tales, and in Return ends up involved in the plans of the crews traveling to Monkey Island. His threats are part of his charm, even when no one seems to take them seriously enough.

Carla · portrait from the saga

Portrait: The SCUMM Bar

The saga

Carla

The Sword Master from the first voyage returns to the Escape crew and, in Return, has become governor of Mêlée Island. He has to deal with the island's problems, but he also finds time to remind Guybrush of the books he didn't return. Ability, memory and little patience for excuses have always distinguished her.

Otis · portrayed from the saga

Portrait: The SCUMM Bar

The saga

Otis

One of Guybrush's first crew members, he also returns in Escape. His misadventures continue in Return, where we find him in Mêlée prison. He's one of those familiar faces that reminds you how difficult it can be in the Caribbean to stay out of trouble.

The saga

Meathook

The two-hooked pirate participates in Guybrush's first expedition. In Escape we find him on Mêlée, with an interest in painting and decidedly personal forms of expression. Behind his intimidating appearance, he remains a character who is more eccentric than threatening.

Escape from Monkey Island

The fourth chapter was already present in the collection: here you will find the illustrated cards and the added meetings.

Escape · 2000

Pegnose Pete

A Lucre Island criminal with an artificial nose, skilled at disguises and escapes. His intervention gets Guybrush in trouble with the law. The meeting takes our pirate through investigations, traces to recognize and the not very reassuring paths of the swamp.

Escape · 2000

Ignatius Cheese

Handles the SCUMM Bar during Escape. He is linked to sea life and pirate traditions, and can become a traveling companion of Guybrush. However, a normal job offer is not enough to convince him: it is also important to demonstrate that you can handle a tavern comparison.

Escape · 2000

Inspector Canard

The law enforcement officer on Lucre Island investigates the robbery involving Guybrush. He is the face of the judicial bureaucracy of the fourth episode: accusations, evidence and a particular limitation on personal freedom complicate the protagonist's stay on the island.

Escape · 2000

Miss Rivers

Teaches at the pirate re-education academy on Knuttin Atoll. Her goal is to replace the filibuster's bad habits with respectable behavior. His classroom is one of the places where Escape stages the clash between pirate identity and Caribbean normalization.

Escape · 2000

Jumbeaux LaFeet

He lives on Knuttin Atoll and is linked to the memory of Tiny LaFeet. His information helps Guybrush shed light on Jambalaya's past and on a legend used for very disinterested ends. His family is important to understand one of the objects sought in the adventure.

Escape · 2000

Father Allegro Rasputin

The cleric of LeChuck's church in Jambalaya mixes devotion and a very particular vision of the pirate world. His temple shows how the figure of Guybrush's old enemy manages to insinuate itself even in apparently respectable institutions and places.

Escape · 2000

The port captain

Oversees Mêlée Port departures and procedures in Escape. Access to a ship also passes through her: another example of how stamps and authorizations can prove to be obstacles as challenging as a duel.

Escape · 2000

Timmy

One of the monkeys from Monkey Island in the fourth episode. The relationship with Guybrush passes through attempts at communication and small experiments, on an island where animals are certainly not limited to being the backdrop to the story.

Escape · 2000

Ozzie Mandrill

A wealthy Australian entrepreneur determined to turn the Caribbean into a respectable and profitable destination. In Escape he buys businesses and properties, fighting the pirate identity of the archipelago. His interest in the Ultimate Insult and his understanding with LeChuck make him one of Guybrush's main adversaries.

Escape · 2000

Marco De Pollo

He is a world-famous diver who works on Jambalaya Island. He wins all the races thanks also to a corrupt jury. Because of Guy, he will be forced to deal with the ghosts of his past.

Tinny La Fitte

Escape · 2000

Tinny La Fitte

Tiny LaFeet is a figure linked to Jambalaya's past and Jumbeaux's family. In Escape, stories, monuments, and memories about his identity become part of Guybrush's quest. He is a figure remembered by the other characters, rather than an interlocutor met directly.

Escape · 2000

The Corrupt Jury of Jambalaya

Three pirates who act as judges for Marco De Pollo's dives. They are corrupt and until Guy intervenes, their ratings will never drop below 10 against Marco.

Escape · 2000

Admiral Casaba

Mandrill's henchman who has the task of eliminating any pirate seen in the company of at least two colleagues. He is also Australian and sails between Jambalaya and the Knuttin Atoll.

Escape · 2000

Jojo Junior

The talking monkey who leads the Monkey Island community in Escape introduces Guybrush to the rules of Monkey Kombat. Fighting, hierarchies and communication with the monkeys become an important part of exploring the island. The character must be distinguished from Jojo, the piano monkey from the second chapter.

Tales of Monkey Island

New alliances, unscrupulous researchers and navigators on the routes of the voodoo curse.

Tales · 2009

Morgan LeFlay

Pirate hunter and formidable swordsman, she has long admired Guybrush's exploits. However, the job puts her in conflict with her hero. She is one of the new protagonists of Tales: professional pride, admiration and personal choices make her relationship with him much less simple than a normal rivalry.

Tales · 2009

Marquis de Singe

The French doctor of Flotsam Island studies the voodoo curse with a curiosity that surpasses all caution. Guybrush's infected hand becomes a particularly valuable research object for him. Refined ways and disturbing instruments accompany a decidedly unscrupulous conception of science.

Tales · 2009

Reginald Van Winslow

The captain of the Screaming Narwhal becomes an ally of Guybrush and an important presence in Tales' voyages. Nautical experience, calm and attention to the map make it a counterpoint to the protagonist's tendency to improvise. It is among the faces that give identity to the episodic journey.

Tales · 2009

Coronado De Cava

An explorer obsessed with finding the legendary sponge La Esponja Grande. Guybrush meets him during the same quest. His crew, his fixations and the connection with the Voodoo Lady's past transform the meeting into a central stage of Tales.

Tales · 2009

Bugeye

A pirate of hard-to-ignore appearance and temperament, encountered while searching for the sponge. He is connected to De Cava's group and tests Guybrush with a confrontation in which expressions, attitude and ability to intimidate count, more than physical strength.

Tales · 2009

Noogie

Member of De Cava's group, he brings a noisy and rhythmic enthusiasm to the journey. His presence contributes to the strange daily life of the crew Guybrush encounters while searching for La Esponja Grande.

Tales · 2009

Moose Muszalski

Another member of De Cava's crew, bonded to his partner Santino in a way that surprises everyone who meets him. His behavior combines the typical absurdity of the saga with the very real problems of the group of castaways.

Tales · 2009

Davey Nipperkin

The Flotsam journalist enthusiastically follows events sensational enough to become news. Guybrush soon discovers that local press, rumors and incidents may be linked. Nipperkin is one of the first useful contacts to understand life on the island.

Tales · 2009

Captain McGillicutty

A captain affected by the voodoo contagion, involved in the tensions around the Jerkbait Islands. His aggression represents one of the visible consequences of the curse: for Guybrush the search for the cure is not just a personal matter.

Tales · 2009

The Queen of the Merfolk

He leads the marine community of the Jerkbait Islands and finds himself facing the threat of infected pirates. His encounter expands the world of Tales beyond the usual taverns, showing a population with its own habits, needs and relationships with voodoo.

Tales · 2009

Galeb

An enigmatic figure that Guybrush encounters late in Tales. Speaks for insights and suggestions that are difficult to interpret. To preserve the surprises of the story, his role is presented here without explaining the location and circumstances of the meeting.

Return to Monkey Island

New pirate leaders, LeChuck's crew and the inhabitants of the archipelago of the sixth chapter.

Captain Madison · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Captain Madison

Lead the new pirate leaders of the SCUMM Bar alongside Lila and Trent. He represents a different power than the old guard Guybrush remembered and has his own interest in finding the secret. He has no intention of financing the protagonist's expedition just for his fame.

Lila · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Lila

One of Mêlée's three new pirate leaders. He supports Madison and Trent in their crew's decisions and plans. It contributes to the unwelcoming atmosphere Guybrush encounters upon returning to the SCUMM Bar.

Trent · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Trent

The third member of the new Pirate leadership team. Along with Madison and Lila he measures Guybrush's ambitions with little regard for his past successes. Their presence makes it clear that the Caribbean has not stood still waiting for him.

Iron Rose · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Iron Rose

LeChuck's quartermaster controls the hiring and organization of the ship. Guybrush must confront her to join the crew and gain the support of the pirates. Loyalty to the captain and practical responsibility define his role.

Putra · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Putra

He cooks for LeChuck's crew and wants his work recognized with the title of chef. Recipes, favors and professional ambitions make her an important interlocutor for Guybrush. The galley is his kingdom, even when the ingredients are not very reassuring.

Flair Gorey · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Flair Gorey

Pirate of LeChuck's crew, she is as tied to music as she is to a knife she wants back. Her work below decks and strong character make her a presence to be reckoned with when Guybrush tries to change the ship's plans.

Flambé · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Flambé

The flaming-headed pirate spends a lot of time in the crow's nest. He has particular culinary tastes and a reading that other crew members might appreciate. Even the fire that accompanies it can prove useful when exploring the archipelago.

Apple Bob · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Apple Bob

Hanging on the deck of LeChuck's ship, he is mostly looking for something to pass the time with. The books become the means to obtain his collaboration. His unusual position does not prevent him from participating in the life of the crew and from knowing a lot of other people's affairs.

Gullet · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Gullet

The supervisor who makes the new hub's job difficult. Brusque and authoritarian, he hides an interest in poetry that Guybrush discovers in very unpoetic circumstances. A character who becomes more complex when you go beyond the first meeting.

Locke Smith · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Locke Smith

The High Street locksmith makes keys from lock serial numbers. His surname recalls his profession and a family history that is important for the search for the golden keys. Professional precision and conversations with Guybrush characterize his workshop.

Conrad Lee · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Conrad Lee

The curator of the Mêlée museum preserves relics and tales of the pirate tradition. He's proud of the collection, but protecting the items from Guybrush's curiosity requires more than just a display case. Parrots participate in its surveillance system.

Widey Bones · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Widey Bones

The elderly pirate who lives on High Street keeps memories and information about the golden keys. He is not immediately convinced by Guybrush's ambitions: he demands that he prove that he is equal to the research.

Queen Odina · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Queen Odina

Ruler of Brrr Muda, holds a key in her crown. His role can be contested through tests of vigor, intelligence and seriousness. For Guybrush, facing it means learning the rules of the island and finding a way to bend them to his advantage.

Boybrush Threepwood · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Boybrush Threepwood

Guybrush and Elaine's son listens to and questions his father's stories. It is central to the narrative framework of Return and also appears in the playable prologue. His curiosity offers a new point of view on the exploits of the fearsome pirate.

Chuckie · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Chuckie

Boybrush's playmate in the prologue, follows him between snacks, runs and small explorations. Their adventures introduce the player to basic actions before the main journey begins.

Dee · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Goddesses

A little girl encountered while exploring the park in the prologue. He offers activities and curiosities to the two friends, transforming the setting into a small land of adventure and discovery.

Ned Filigree · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Ned Filigree

The accountant connected to Stan's business has retreated to the islet of Barebones. His concerns and the documents he keeps can take on unexpected importance when Guybrush searches for a way out of his friend's legal problems.

Judge Planke · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Judge Planke

Administers justice to Brrr Muda and also deals with paperwork and clearances encountered by Guybrush. Inheritance documents, documentary evidence and sentences pass through his desk: in his court, paper can become decisive.

Antonio Planke · portrait from the saga

Portrait: The SCUMM Bar

Return · 2022

Antonio Planke

The guard at the Brrr Muda Ice Quarry monitors inmate visitors. To enter, it's not enough to declare a friendship: you need proof. He also has personal interests that connect him to the fishing community of the archipelago.

The other encounters in the first chapters

The biographies of the original collection remain part of the journey, with the portraits available and the figures remembered in the stories.

Largo La Grande · portrait from the saga

From the collection of the saga

Largo La Grande

LeChuck's lieutenant asserts his rule over Scabb Island in LeChuck's Revenge. Domineering, aggressive and very self-confident, he hinders Guybrush and contributes to the return of his captain. The hypotheses about his subsequent fate remain conjectures: they are not presented here as events of the saga.

From the collection of the saga

Captain Marley

Horatio Torquemada Marley is Elaine's grandfather and the captain of the Big Whoop map-related expedition. His story is reconstructed through stories and clues. Escape reveals its connection to Herman Toothrot: the portrait associated here shows Herman in the fourth episode.

The Cannibals · portrait from the saga

From the collection of the saga

The Cannibals

The friendly cannibals of Monkey Island. They will make their appearance in the first episode and then return after a chapter break in the third. Their first home was Monkey Island but they were then forced to move to Blood by their rowdy, undead neighbors.

Scallion Rep

From the collection of the saga

Scallion Rep

He was the cook of Captain Marley's crew. He also owned a piece of the Big Whoop map and paid with his life for not wanting to hand it over to LeChuck. In the second episode, Guybrush, with Voodoo magic, will bring him back to life to have the precious fragment delivered. The revived cook will deliver it to our pirate, but only in exchange for a favor: turning off the gas on the stove that Rapp had carelessly left open in his kiosk on the beach of Scabb Island.

Rogers Senior Rum

From the collection of the saga

Rogers Senior Rum

He was Marley's boatswain. He too was killed by LeChuck defending the piece of the Big Whoop map entrusted to him, dying "mysteriously" on Phatt Island while bathing. After his death, his son, Rum Rogers junior, did not understand the importance of the secret kept by his father. Guybrush found the skeleton of Rum Rogers senior, who was hiding the precious fragment in his mouth. Furthermore, it was he who, for the price of a few drinks, revealed to LeChuck on Blood Island what the exact location of the Big Whoop, i.e. Monkey Island, was.

Young Lindy

From the collection of the saga

Young Lindy

He was the cabin boy on Marley's ship. He turned out to be the weakest and in order not to be killed by LeChuck he made a pact with the latter to remain silent. LeChuck skillfully maneuvered him, eventually disgracing him and forcing him to sell everything, including the fragment of the map that was purchased from the Booty Island shopkeeper.

From the collection of the saga

The brothers Alfredo and Bill Fettuccini

Two acrobats who run a circus on Melee Island. They will convince Guybrush to serve as a guinea pig to test their trick with the cannon in exchange for 478 pieces of eight. All they do is argue.

Governor Phatt · portrayed from the saga

From the collection of the saga

Governor Phatt

This is the governor of Phatt Island, a man at one with his lard and his insatiable hunger. He will capture Guybrush in the second episode to deliver him to LeChuck and collect the bounty. Guybrush, however, will manage to escape this time too.

From the collection of the saga

Wry Jack

Jack is a swordsman that Guybrush meets in Monkey 1, and who will train our hero to beat the Sword Master. Jack is a long-time friend of the Sword Master, and they have had so many adventures together, in fact he won't miss the chance to tell some episodes to Guybrush. The One-Eyed One, so called because of a scar on his face, lives in a house on Melee Island, east of Stan's bridge and boat shop.

From the collection of the saga

The Melee Island Shopkeeper

He is a poor, grumpy old man who runs the junk shop on Melee Island. He will give Guybrush the chance to meet the Sword Master, of whom he claims to be a dear friend..... Guybrush, as "thank you" will steal a credit note from the safe which he will use to buy the ship "Sea Monkey" from Stan.

From the collection of the saga

The Scumm Bar Pirates

There are many but with 6 Guybrush will be able to interact. In fact, there are three pirate leaders, who will subject Guybrush to three tests to become a pirate. After the "LeChuck affair", in fact, they were left short of men. The others are the pirate without one eye (he lost it while trying to put on a loupe!), the pirate who advertises Loom and Mancomb Seepgood who will laugh out loud when he hears the name Guybrush Threepwood.

From the collection of the saga

Captain Dread

He is the captain who in the second episode will accompany Guybrush around the only three islands he knew how to reach: Scabb, Booty and Phatt. Guybrush will give him Wally's lens to replace the sailor's eye, his lucky charm, which he had lost and without which he would not have left Scabb Island, an island already troubled by the Largo embargo.

From the collection of the saga

Kate Kapsize

The young woman is the captain of the boat with which Guybrush will recover the famous "Monkey's Head" from the deep waters of the Caribbean. Kate rents her boat on Booty Island for 6,000 pieces of eight (earned by Guybrush by selling a plaque certifying his victory in a spitting contest).

From the collection of the saga

Captain Rottingham

This is a braggart captain, who will try to cause trouble for Guybrush in The Curse of Monkey Island. But this time too Guy will do very well while the captain will lose his thick hair.....

From the collection of the saga

Haggis, Bill and Edward

Haggis Mc Mutton, Bill Cutthroat and Edward Van Helgen make up Guybrush's crew in the third chapter. These former pirates, now barbers, are dragged by our hero to sail the seas again, to face the journey from Plunder Island to Blood Island. Guybrush will have to work hard this time too to convince them.....

From the collection of the saga

Griswould Goodsoup

In the third episode, Guybrush will meet two members of this, the most powerful family in the Caribbean tourism business. The first is the owner of the Hotel on Blood Island. His help, even if involuntary (he will believe that Guybrush is a member of the Goodsoup family), will be very useful to our pirate. The second is Minnie Goodsoup, or rather her ghost, who Guy will meet in the family crypt. The poor thing took her own life, because her heart had been broken by an evil pirate who left her at the altar. That guy's name was: LeChuck!!

From the collection of the saga

Minnie Goodsoup

Relative of Griswould Goodsoup. He will meet Guybrush in the Goodsoup family crypt, in the faded guise of a... ghost. Poor Minnie, in fact, died of a broken heart, due to an evil and arrogant pirate named Le Chuck (still alive and well at the time), who landed on Bloody Island while looking for the legendary Monkey Island. On Minnie's finger was the ring that Guybrush will use in the third episode to free Elaine from the disfiguring curse. Guybrush will obtain the heirloom by making Minnie meet a new and more "skeletal" love.....

From the collection of the saga

Charles De Goulash

For years he was a guest at Griswould Goodsoup's Hotel, who however did not know that the poor man had already been dead for some time. For years his room remained closed, because Griswould believed that the ominous noises he heard came from his cursed guest, without realizing that they were actually the moans of poor Charles who was dying closed in the folding bed in the room. In life Charles madly loved Minnie Goodsoup, and was able to confess this feeling to her only when Guybrush found a way to make her skeletal remains "fly" into the crypt where Minnie was. The two were thus able to love each other forever.....

From the collection of the saga

Slappy Cromwell (Rex Fortune)

Slappy is the theater actor on Plunder Island. Due to his limited success in proposing Shackspeare in the Caribbean, he was forced to rewrite some of the great master's works, to make them more suitable for an audience of ignorant pirates. His career, however, doesn't seem to be taking off. Guybrush will be the victim of one of his outbursts, in which Slappy will confess that his real name was Rex Fortune, but that due to various events he had to change it.

From the collection of the saga

Kenny

He is a young man from Plunder Island, whose desire is to enter the world of finance starting from a small kiosk where he sells lemonade. This job, however, is nothing more than a scam, in fact Kenny pours lemonade into bottomless mugs and cheats Guybrush in exchange for a nickel. However, by replacing the fake cup with a real one, this will ruin the young scammer's business. But don't worry, Kenny will immediately find a new job, transforming the kiosk into a weapons shop.....

From the collection of the saga

Palido Domingo

Palido is an impresario on holiday on Plunder Island. He spends his days sunbathing on the beach at the Cabana Club, in the vain hope of being able to get a decent tan to cover his pale complexion. Palido seems to be the only person on Plunder Island who knows how to reach the legendary Blood Island. To find out how, Guybrush will "help" him get his desired tan, accelerating the effects of the sun....

From the collection of the saga

Captain Yellowbeard

He is the chef of the restaurant on Plunder Island. His specialty is fried chicken. Unfortunately his business isn't going too well, because his chickens have been released onto the island by a monstrous creature called El Pollo Diablo. His psyche is also affected by this situation, making him very nervous. Guybrush will help him by "finding" the Devil Chicken and giving him the opportunity to kill and cook it.

From the collection of the saga

The Flying Welshman

He is the ferryman who will accompany Guybrush to Skull Island. He wandered in the mists near Blood Island for years, until Guybrush managed to reactivate the lighthouse. Afterwards he will help Guybrush only in exchange for a homemade compass, with which to travel "always" in a "safe" way......

From the collection of the saga

Le Chimp

He is the captain of the ship of monkeys who steal the golden statue of Elaine. He is a gorilla and if it weren't for Mr. Fossey, he would have already returned to the trees. A hand in this sense will be provided by Guybrush.

From the collection of the saga

Madame Xima

She is the sorceress who is in the Griswould Goodsoup Hotel and who reads the cards to Guybrush, whose sarcastic attitude will make the sorceress angry and she will no longer speak to him after he has read five death cards. Five cards that Guybrush will use to win against King Andrew at poker.

From the collection of the saga

Carpenter, Innkeeper and Bartender

They are three workers from Scabb Island: the carpenter who will fix the leg of one of the pirates with low morals (the question posed to him by Guybrush is legendary: "How much wood would a rodent gnaw if a rodent could gnaw wood?"), the manager of the Inn who rents the only room he has in Largo La Grande, while giving loving care to his alligator and the bartender who is the owner of the Bloody Lip & Grill, nice guy, but certainly not a champion of hygiene... What they have in common is hatred for Largo La Grande and its embargo which damages their business. When Guybrush gets rid of Largo, each of the 3 will take credit for the victory over the petty dictator.

From the collection of the saga

Ma(aaaa)rty the Crazy

Marty is the manager of the laundry on Scabb Island. And completely deaf as well as crazy. Thanks to his unwitting help, Guybrush will obtain the piece of Largo's dress, which will give him the possibility of building the latter's doll.

Melee Chef · portrayed from the saga

Portrait: The SCUMM Bar

From the collection of the saga

Melee Chef

The chef of the SCUMM Bar accompanies the daily life of the port since the first chapter. In Return he is still working in the tavern: his recipes, his mop and his relationship with Carla become part of the requests that Guybrush must solve.

The Melee Sentinel · portrait from the saga

Portrait: The SCUMM Bar

From the collection of the saga

The Melee Sentinel

The lookout on the hill is Guybrush's first contact with Mêlée Island. His assignment contrasts comically with his unreliable eyesight. In Return we find him in the same place, ready to welcome the old acquaintance and comment on the changes on the island.

From the collection of the saga

Mr. Fossey

He's a completely crazy boatswain. He is convinced that he hears the monkeys talking and especially Captain LeChimp, from whom he takes orders. His meeting with Guybrush will mark the end of his life as a sailor. With this character, albeit in a light-hearted way, LucasArts probably wanted to pay homage to the famous zoologist Dian Fossey, murdered in 1985, while she was studying and protecting a group of gorillas that she observed for years in the mountain forests of Rwanda.

From the collection of the saga

King André, Cruff and Effete LaFoot

They are the three characters that Guybrush will meet on Skull Island. King Andrè is the boss, a buccaneer who has built a financial empire by cheating at poker and with various criminal acts; Skull Island is his lair. Cruff is, however, his right-hand man, his body healer, a disreputable guy. Finally there is Effete LaFoot, who takes care of getting the guests of the clandestine "casino" down with a pulley. He is nothing more than a poor, awkward, insecure and funny-looking pirate, who finds himself doing this job (too tiring for his physical abilities), only because he replaces the affected owner.

The owner of the costume shop

From the collection of the saga

The owner of the costume shop

He manages the only costume shop in the Caribbean archipelago and for this reason his clothes are always busy or reserved. Thanks to his invitation Guybrush will be entitled to a pretty pink women's dress...

From the collection of the saga

The Booty Island Trader

More than a trader, he is a collector, a lover of antiques and ready for any exchange to acquire the rarest ones.

The Fisherman of Phatt Island

From the collection of the saga

The Fisherman of Phatt Island

This guy is convinced that he is the best fisherman in the Caribbean, but Guybrush, in a last-ditch bet, will prove him otherwise by winning his opponent's fishing rod as a prize.

From the collection of the saga

The librarian

The manager of the Phatt Island library enforces order, silence and lending procedures. The book catalog becomes an important resource for Guybrush's research in the second chapter.

From the collection of the saga

The Big Puppy

He is one of LeChuck's "men". He is disguised as Cucciolone, a sweet dog who wouldn't hurt a fly. His funny way of talking and hanging around will remain unforgettable. During the third episode he will be driven to exasperation by a pestiferous child, whose name is: Guybrush Threepwood.

From the collection of the saga

The cook at Bloody Lip and Grill

He will be fired because Guybrush put a mouse in the soup he was cooking. This will allow Guybrush to take his place and receive his salary, and then escape through the kitchen window.

From the collection of the saga

Guybrush's parents

They appear in Guybrush's dream in the second episode and will sing him a little song that will help him orient himself in the labyrinth of statues in LeChuck's fortress.

From the collection of the saga

Augustus DeWaat

He is the former governor of Booty Island who, tired of the institutional commitments of his position, chose to become the lookout for the mail ship in his old age. Every time the poor guy, almost completely deaf, sees the boat loaded with mail he fires a shot from his cannon to warn the citizens of the island of the arrival of the precious cargo.

Pirates of low morals · portrait from the saga

From the collection of the saga

Pirates of low morals

Three idiots who appear in the first two chapters. Their role is marginal but their figure is and will be unforgettable. They are the prototypes of idle, effortless pirates who spend their days loitering from one island to another

Sources and images

The page updates the biographies of the site's original collection. Thanks for the portraits The Legend of Monkey Island e The Monkey Island SCUMM Bar, also linked next to the individual images. Characters and images belong to their respective owners.

References for new profiles: presentation of the Escape characters · Tales, characters and history · Lair of the Leviathan encounters · the Return encounters.

Revision: 21 October 2026. Figures only remembered in stories may not have a preserved portrait.