Lucasfilm Games / LucasArts · 1989

Before we begin
Indiana Jones returns on the trail of the Holy Grail together with his father Henry. The film becomes an adventure in which dialogues, observation and choices can offer different ways of overcoming obstacles.
Adventure materials
- Download the saves for the ScummVM emulator (239Kb zip file) (Italian VGA version)
- Download the saves (34 Kb zip file) (Italian VGA version)
- Italian solution · PDF ↗ [In Italian]
- worldly
Saves and patches refer to the editions indicated in the names or descriptions. They are not copies of the full game.
Information, images and materials from the collection
The complete text can anticipate events in history. The compatibility information and requirements refer to the editions described.

© Lucas Film Games 1989
Europa 1938. La trama segue in modo simile quella dell' omonimo film. Il gioco è esaltante e fa rivivere in pieno la storia di Indy e del padre Hanry. La lotta per la ricerca del Santo Graal sarà una gara con le forze del male, e il trofeo sarà la vita eterna. La storia si svilupperà su tre continenti : USA, Europa (la romantica Venezia, un castello in Austria e la Germania) e il deserto nord africano. Un' avventura indimenticabile con tanti enigmi e qualche scazzottata.

Indiana Jones and the Last Crusade: The Graphic Adventure is a 16-bit graphic adventure based on the film of the same name, from which the plot is based.
Made in 1989 by LucasArts (then called LucasfilmGames), under the direction of Noah Falstein, in collaboration with David Fox and Ron Gilbert (the famous creator of the Monkey Island saga), this game was based on the possibility offered to the player to modify in some ways the course of the plot (much abbreviated and simplified compared to that of the original). This was reflected in complex gameplay full of optional puzzles and alternative routes.
An original element were the fights (very simple in structure), which however, with ingenuity and dialectics (basically the choice of the right phrases in the dialogues) could be avoided.
It has been considered one of the great works of Gilbert, Fox and Falstein due to the complexity of its design (the creation of puzzles, alternative paths, etc.), but this game, now very old, usually ends up becoming too difficult and frustrating for the modern player.
To be considered as a great adventure classic, as well as the demonstration that an excellent game can also be made from a tie-in (video game based on a film).
Albums:
- Download the saves for the ScummVM emulator (239Kb zip file) (Italian VGA version)
- Scarica i salvataggi (file zip 34 Kb) (Versione Italiana VGA)
- Midi: 1 - 2 - 3 - 4 - 5
- Solution (fai click sull'immagine sottostante):
- Demo (fai click sull'immagine sottostante):
- 286 10mhz
- 640kb required
- 256 color VGA/MCGA
- adlib, soundblaster, internal speaker
- 3.5" disks
Project management:
Noah Falstein
Producers:
Gregory Hammond
Subject:
based on the screenplay of the same name by George Lucas, Menno Meijes and Jeffrey Boam
Design, texts and programming:
David Fox, Noah Falstein, Ron Gilbert
Additional programming:
Kalani Streicher
SCUMM Story System:
Ron Gilbert & Aric Wilmunder
Backdrops and animations:
Steve Purcell, Mike Ebert, Martin Cameron
Music and sound:
Eric Hammond (AdLib) and David Hayes & Dave Warhol (Pc Speaker) [the soundtrack is an arrangement of the original one from the film, composed by John Williams]
Tester leaders:
Judith Lucero & Kirk Roulston
Testers:
Ezra Palmer-Persen, Bret Barrett, Darrell Parker, Bill Stanton, Jessica Fox, Rachel Larris, Tim August, Seth Friedman, Chris Bollini, Jon Gubman, Tony Hsieh
Packaging:
Paul Curtin (packaging design), Mark Shepard (manual design), Mark Falstein (Henry Jones' diary writing), Jayne Osgood (diary lettering and maps), Steve Purcell (diary illustrations

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