EN ROUTE TO THE CARIBBEAN · SINCE 1999
Lucas adventures / Indiana Jones and the Last Crusade

Indiana Jones and the Last Crusade

Indiana Jones returns on the trail of the Holy Grail together with his father Henry. The film becomes an adventure in which dialogues, observation and choices can offer different ways of overcoming obstacles.

The adventure laboratory: characters and ideas beyond the screen.
The adventure laboratory: characters and ideas beyond the screen.

Lucasfilm Games / LucasArts · 1989

indianajones3 · cover

Before we begin

Indiana Jones returns on the trail of the Holy Grail together with his father Henry. The film becomes an adventure in which dialogues, observation and choices can offer different ways of overcoming obstacles.

Adventure materials

Saves and patches refer to the editions indicated in the names or descriptions. They are not copies of the full game.

Information, images and materials from the collection

The complete text can anticipate events in history. The compatibility information and requirements refer to the editions described.


Image from the indianajones3 collection

© Lucas Film Games 1989

Europa 1938. La trama segue in modo simile quella dell' omonimo film. Il gioco è esaltante e fa rivivere in pieno la storia di Indy e del padre Hanry. La lotta per la ricerca del Santo Graal sarà una gara con le forze del male, e il trofeo sarà la vita eterna. La storia si svilupperà su tre continenti : USA, Europa (la romantica Venezia, un castello in Austria e la Germania) e il deserto nord africano. Un' avventura indimenticabile con tanti enigmi e qualche scazzottata.

Indiana Jones and Last Crusade

Indiana Jones and the Last Crusade: The Graphic Adventure is a 16-bit graphic adventure based on the film of the same name, from which the plot is based.
Made in 1989 by LucasArts (then called LucasfilmGames), under the direction of Noah Falstein, in collaboration with David Fox and Ron Gilbert (the famous creator of the Monkey Island saga), this game was based on the possibility offered to the player to modify in some ways the course of the plot (much abbreviated and simplified compared to that of the original). This was reflected in complex gameplay full of optional puzzles and alternative routes.
An original element were the fights (very simple in structure), which however, with ingenuity and dialectics (basically the choice of the right phrases in the dialogues) could be avoided.
It has been considered one of the great works of Gilbert, Fox and Falstein due to the complexity of its design (the creation of puzzles, alternative paths, etc.), but this game, now very old, usually ends up becoming too difficult and frustrating for the modern player.
To be considered as a great adventure classic, as well as the demonstration that an excellent game can also be made from a tie-in (video game based on a film).

Albums:

Click to enlarge!

Click to enlarge!

Click to enlarge!

Click to enlarge!!

Click to enlarge!!
Click to enlarge!!

Click to download the solution (txt format) [In Italian]

 

  • Demo (fai click sull'immagine sottostante):

Click to download the solution in txt format

Requirements:

- 286 10mhz
- 640kb required
- 256 color VGA/MCGA
- adlib, soundblaster, internal speaker
- 3.5" disks

Project management:
Noah Falstein

Producers:
Gregory Hammond

Subject:
based on the screenplay of the same name by George Lucas, Menno Meijes and Jeffrey Boam

Design, texts and programming:
David Fox, Noah Falstein, Ron Gilbert

Additional programming:
Kalani Streicher

SCUMM Story System:
Ron Gilbert & Aric Wilmunder

Backdrops and animations:
Steve Purcell, Mike Ebert, Martin Cameron

Music and sound:
Eric Hammond (AdLib) and David Hayes & Dave Warhol (Pc Speaker) [the soundtrack is an arrangement of the original one from the film, composed by John Williams]

Tester leaders:
Judith Lucero & Kirk Roulston

Testers:
Ezra Palmer-Persen, Bret Barrett, Darrell Parker, Bill Stanton, Jessica Fox, Rachel Larris, Tim August, Seth Friedman, Chris Bollini, Jon Gubman, Tony Hsieh

Packaging:
Paul Curtin (packaging design), Mark Shepard (manual design), Mark Falstein (Henry Jones' diary writing), Jayne Osgood (diary lettering and maps), Steve Purcell (diary illustrations

Lucas


The solution in PDF

From the diary of Indiana Jones, at the time of Indiana Jones and the Last Crusade.

Italian solution · PDF ↗ · 11 pages · contains spoilers [In Italian]

Taken from the monkeyislandsite.it collection, with clickable index and paginated text for reading.

Also download the original · ZIP file [In Italian]