Lucasfilm Games / LucasArts · 1992

Before we begin
A discovery brings Indiana Jones back next to Sophia Hapgood, on the trail of Atlantis. Archaeology, legend and danger meet in an investigation that can continue along three different paths.
Adventure materials
- Demo
- Download saves
- Italian solution · PDF ↗ [In Italian]
Saves and patches refer to the editions indicated in the names or descriptions. They are not copies of the full game.
Information, images and materials from the collection
The complete text can anticipate events in history. The compatibility information and requirements refer to the editions described.

© Lucas Arts 1992
Indy si trova ancora a dover
fronteggiare i Nazisti, questa volta per scoprire i segreti e i poteri del continente
scomparso di Atlantide. Al suo fianco ci sarà Sophia Hapgood, vecchia collega del nostro
archeologo, con la quale ha condiviso un breve ma intenso rapporto.
Fra effetti straordinari,
colpi di scena e bellissime ambientazioni i due protagonisti si troveranno sbalzati tra
vari continenti, dagli USA, all'Algeria, da Montecarlo, alla Grecia e all' Isalnda,
e non poteva mancare un sottomarino Nazista. Una avventura meravigliosa, in perfetto stile
Lucas.

Indiana Jones and the Fate of Atlantis is an adventure video game published in 1992 by Lucasarts.
It achieved great fame thanks to its captivating graphics and an easy-to-use point-and-click game system (the famous SCUMM).
The game also owes its success to the engaging plot, based on the myth of Atlantis, and to the possibility of being completed through three different modes.
Towards the middle of the game, in fact, it is possible to choose between three resolution modesthe adventure:
- Ingenuity (riddles only)
- Action (mostly action)
- Cooperation (combination of the two genres)
The "Action" mode has greater similarities with the video game predecessors of this title, even if the combat system is rather rudimentary. In the "Cooperation" mode, however, the player has the help (albeit little) of Sophia Hapgood, an old acquaintance of Indiana Jones, entangled in the story.
Albums:
- Midi: 1 - 2 - 3 - 4 - 5 - 6 - 7
- Demo
- Scarica i salvataggi (file zip 190 Kb) (versione su dischetti)
- Solution (fai click sull'immagine sottostante):
- 4MB Ram
- 256 color VGA/MCGA
- adlib, soundblaster.
Project management:
Hal Barwood
Producers:
Shelley Day
Subject, design and texts:
Hal Barwood & Noah Falstein
Programmers:
Sean Clark, Mike Stemmle, Bret Barrett, Ron Baldwin, Tony Hsieh
SCUMM Story System:
Ron Gilbert, Aric Wilmunder, Brad Taylor, Vince Lee
Backdrops:
Bill Eaken (sup.),
Mike Ebert, James Dollar, Avril Harrison
Animators:
Collette Michaud (sup.),
Avril Harrison, Anson Jew, Jim McLeod
Music:
Michael Land, Peter McConnell, Clint Bajakian, with the theme by John Williams
Sound:
J. Anthony White, Robert Marsanyi, Clint Bajakian
iMUSE system:
Michael Land & Peter McConnell
Lead Tester:
Wayne "Bo" Cline
Testers:
Howard Harrison, Tabitha Tosti, Patrick Sirk, Kristina Sontag, David Maxwell, David Wessman, Bret Mogilefsky, James Hanley
Packaging:
Soo Hoo Design (package design), Bill Eaken (package illustrations), Mark Shepard (manual design), Judith Lucero (manual drafting and clue book)
Collaborators:
Kalani Streicher (programming), Mark Ferrari, Sean Turner, Martin Cameron, Brent Anderson (backgrounds and animations), Jo "Captain Tripps" Ashburn, Leyton Chew, Justin Graham, Chip Hinnenberg, Kirk Lesser, Ron Lussier, Eli Mark, Dave Popovich, Jon Van, Ezra Palmner-Persen (testing)


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