EN ROUTE TO THE CARIBBEAN · SINCE 1999

The impossible inventory

Small pockets. Enormous ideas. Monkey Island’s objects have a special talent: looking useless just before becoming indispensable.

Guybrush’s coat on a table, with the rubber chicken, pot, banana, Navigator’s head, Jojo and mop handle.
Illustrato HD · The impossible inventory
Pirate life · A chest full of ideas

If it fits in the inventory, there must be a reason.

A chicken, a jewel, a cleaning tool. In Guybrush’s pockets, nothing is ever quite what it seems. Choose an object: first we examine it, then — only if you wish — discover what it does.

71 / 71 · objects

Rubber chicken with a pulley

Secret · 1990

Rubber chicken with a pulley

The job description is in the name.

Examine →
Idol of Many Hands

Secret · 1990

Idol of Many Hands

Many hands. No pockets.

Examine →
Giant cotton swab

Secret · 1990

Giant cotton swab

Personal hygiene on a monumental scale.

Examine →
Voodoo root

Secret · 1990

Voodoo root

The garden has a grudge against ghosts.

Examine →
Head of the Navigator

Secret · 1990

Head of the Navigator

A very personal sense of direction.

Examine →
Largo’s voodoo doll

LeChuck’s Revenge · 1991

Largo’s voodoo doll

Small size. Large attitude.

Examine →
Wally’s monocle

LeChuck’s Revenge · 1991

Wally’s monocle

One lens. Two problems.

Examine →
Cursed diamond ring

Curse · 1997

Cursed diamond ring

Read the small print first.

Examine →
Gold tooth

Curse · 1997

Gold tooth

A smile that takes some work.

Examine →
Broken sword

Escape · 2000

Broken sword

It lost its tip, not its purpose.

Examine →
Cursed Cutlass of Kaflu

Tales · 2009

Cursed Cutlass of Kaflu

Following the recipe would be a start.

Examine →
Mop handle

Return · 2022

Mop handle

A pirate’s career starts with the floor.

Examine →
Cooking-pot helmet

Secret · 1990

Cooking-pot helmet

The Fettuccini Brothers’ idea of a helmet.

Examine →
Treasure T-shirt

Secret · 1990

Treasure T-shirt

A reward you can wear.

Examine →
Stan's magnetic compass

Secret · 1990

Stan's magnetic compass

An unusually attractive free gift.

Examine →
Dusty book

Secret · 1990

Dusty book

Navigation starts in a drawer.

Examine →
Ghost feather

Secret · 1990

Ghost feather

Even ghosts are ticklish.

Examine →
Ghost tools

Secret · 1990

Ghost tools

Maintenance beyond the grave.

Examine →
Banana picker

Secret · 1990

Banana picker

Diplomacy with little hands.

Examine →
Navigator’s eyeball necklace

Secret · 1990

Navigator’s eyeball necklace

Jewellery for going unnoticed.

Examine →
Seasoned meat

Secret · 1990

Seasoned meat

Fine dining for fierce guards.

Examine →
Crazy straw

LeChuck’s Revenge · 1991

Crazy straw

The long way round.

Examine →
Green drink

LeChuck’s Revenge · 1991

Green drink

The least reassuring colour.

Examine →
Jojo, the piano-playing monkey

LeChuck’s Revenge · 1991

Jojo, the piano-playing monkey

A remarkably versatile musician.

Examine →
Bucket

LeChuck’s Revenge · 1991

Bucket

An enduring practical joke.

Examine →
Captured rat

LeChuck’s Revenge · 1991

Captured rat

The trap is ready.

Examine →
Cheese squigglies

LeChuck’s Revenge · 1991

Cheese squigglies

A snack with a devoted audience.

Examine →
Booty Island oar

LeChuck’s Revenge · 1991

Booty Island oar

Climbing equipment, apparently.

Examine →
Polished saw

LeChuck’s Revenge · 1991

Polished saw

The carpenter will be busy.

Examine →
Spitting contest plaque

LeChuck’s Revenge · 1991

Spitting contest plaque

Talent finally recognised.

Examine →
Near-grog

LeChuck’s Revenge · 1991

Near-grog

All the performance, fewer consequences.

Examine →
Booty mirror

LeChuck’s Revenge · 1991

Booty mirror

A reflection with somewhere to go.

Examine →
Booty spyglass

LeChuck’s Revenge · 1991

Booty spyglass

More than a distant view.

Examine →
Lighthouse lens

LeChuck’s Revenge · 1991

Lighthouse lens

A small repair to someone's eyesight.

Examine →
Guybrush, Elaine’s dog

LeChuck’s Revenge · 1991

Guybrush, Elaine’s dog

A namesake with a better nose.

Examine →
Fishing pole

LeChuck’s Revenge · 1991

Fishing pole

A very unusual catch.

Examine →
Ash-2-Life

LeChuck’s Revenge · 1991

Ash-2-Life

A rather literal product name.

Examine →
Cookie cutter

Curse · 1997

Cookie cutter

The right shape for a wrong idea.

Examine →
Serrated knife

Curse · 1997

Serrated knife

A utensil with a dubious past.

Examine →
Cabana card

Curse · 1997

Cabana card

High society via the kitchen.

Examine →
Recipe for Kaflu’s cutlass

Tales · 2009

Recipe for Kaflu’s cutlass

Read before causing a disaster.

Examine →
Monkey Casket of Kauai

Tales · 2009

Monkey Casket of Kauai

An unpromising package.

Examine →
Ceremonial knife

Return · 2022

Ceremonial knife

Cutting through the formalities.

Examine →
Double monocle

Return · 2022

Double monocle

Two lenses, one curious eye.

Examine →
Pen

Return · 2022

Pen

The weapon of an apologetic pirate.

Examine →
Mop-tree map

Return · 2022

Mop-tree map

The least glorious treasure trail.

Examine →
Horse armour

Return · 2022

Horse armour

Now all you need is a horse.

Examine →
Tangled string

Return · 2022

Tangled string

The practical value of a mess.

Examine →
Coin purse

Return · 2022

Coin purse

An inventory needs more than voodoo.

Examine →
Jon Laney's eyepatch

Return · 2022

Jon Laney's eyepatch

An accessory with another identity.

Examine →
Mad Monkey figurehead

LeChuck’s Revenge · 1991

Mad Monkey figurehead

A wooden monkey from the seabed.

Examine →
Fish from Elaine’s kitchen

LeChuck’s Revenge · 1991

Fish from Elaine’s kitchen

A catch that changes hands.

Examine →
Monkey Island oars

Secret · 1990

Monkey Island oars

Two oars. One useful boat.

Examine →
Red herring

Secret · 1990

Red herring

A false lead that opens the way.

Examine →
Wimpy little idol

Secret · 1990

Wimpy little idol

A small neighbour of the giant head.

Examine →
Anti-ghost root juice

Secret · 1990

Anti-ghost root juice

Voodoo in a sprayer.

Examine →
Root beer

Secret · 1990

Root beer

An everyday drink with a dramatic finale.

Examine →
Captain Dread’s map

LeChuck’s Revenge · 1991

Captain Dread’s map

Three islands, plenty of errands.

Examine →
Big Whoop map piece

LeChuck’s Revenge · 1991

Big Whoop map piece

A scrap of paper, a long search.

Examine →

Curiosity is free. Solutions are optional.

The collection begins with seventy-one objects from the six main games. Read their stories without revealing their uses: hints and solutions open separately. Changing objects closes the spoilers again.

The collection contains seventy-one objects, rather than a complete list or step-by-step walkthrough. Some steps change with difficulty; we point this out where it matters. Illustrato HD images follow authentic game references; each object includes an original-image comparison.

Rubber chicken with a pulley
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01 / 71 · The Secret of Monkey Island

Rubber chicken with a pulley

The job description is in the name.

Why we remember it

A curiosity-shop toy with a mechanical part in the least likely place. It is Monkey Island in miniature: the object is funny before you even know why you should carry it around.

A little hintOpens a suggestion without explaining every step.

Look past the chicken. Notice what is in the middle.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

In Secret, Guybrush uses the pulley on the cable between Mêlée and Hook Island. The chicken becomes a means of transport: the ridiculous part and the useful part were one object all along.

Idol of Many Hands
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02 / 71 · The Secret of Monkey Island

Idol of Many Hands

Many hands. No pockets.

Why we remember it

A trophy that looks much too bulky for an aspiring pirate. The idol from Elaine’s mansion embodies one of adventure gaming’s loveliest rules: sometimes the limit is not the available space, but how we see the problem.

A little hintOpens a suggestion without explaining every step.

If you carried it before, perhaps you can carry it now.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

On the harbour floor, pick up the idol instead of reaching for a weapon to cut the rope. Guybrush puts it in his inventory and can surface. Waiting too long, however, can drown him.

Giant cotton swab
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03 / 71 · The Secret of Monkey Island

Giant cotton swab

Personal hygiene on a monumental scale.

Why we remember it

The Monkey Head Key looks like an enormous cotton swab. An everyday accessory becomes unforgettable: in these Caribbean islands, careful observation matters more than looking heroic.

A little hintOpens a suggestion without explaining every step.

An enormous head may have perfectly ordinary needs.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Return the banana picker to Herman to obtain the key. Use it in the giant monkey head’s ear to open its mouth.

Voodoo root
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04 / 71 · The Secret of Monkey Island

Voodoo root

The garden has a grudge against ghosts.

Why we remember it

Not every great adventure calls for a sword. Sometimes the most promising treasure looks like something for the cooking pot. The voodoo root blends superstition, food and the absurd logic of Guybrush’s Caribbean.

A little hintOpens a suggestion without explaining every step.

The ingredient matters. So does knowing who can prepare it.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Guybrush retrieves the root from the ghost ship and gives it to the cannibals. They turn it into a potion against ghosts. The plant on its own is not yet a ready-to-use remedy.

Head of the Navigator
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05 / 71 · The Secret of Monkey Island

Head of the Navigator

A very personal sense of direction.

Why we remember it

Navigators point the way. This one takes the job quite literally, despite travelling in decidedly unusual circumstances. It is an object with a personality: the saga loves blurring the boundary between a tool and someone to talk to.

A little hintOpens a suggestion without explaining every step.

In the maze, watch where it looks. And remember to talk.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

In the catacombs, the head points the way to LeChuck’s ship. Its necklace has a separate purpose: making Guybrush invisible to ghosts. Obtaining it requires a conversation with the Navigator.

Largo’s voodoo doll
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06 / 71 · Monkey Island 2: LeChuck’s Revenge

Largo’s voodoo doll

Small size. Large attitude.

Why we remember it

Largo takes up far too much space on Scabb Island; fortunately, his pocket-sized version takes up less. Here the inventory becomes a recipe: apparently insignificant things gain meaning when someone links them to the right person.

A little hintOpens a suggestion without explaining every step.

Not just any ingredients will do: they must be connected to Largo.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

The Voodoo Lady makes the doll from dandruff, spit, an item of Largo’s clothing and an ancestor’s bone. Guybrush uses pins with it to drive him off Scabb. Gathering the ingredients differs between Lite and full modes.

Wally’s monocle
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07 / 71 · Monkey Island 2: LeChuck’s Revenge

Wally’s monocle

One lens. Two problems.

Why we remember it

For Wally it is a working tool, not a fashionable flourish. In Guybrush’s hands, however, even a lens can change careers. When a solution creates a problem for someone else, that someone is often Wally.

A little hintOpens a suggestion without explaining every step.

To a superstitious captain, an object’s value is not just practical.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

The monocle taken from Wally’s table becomes Captain Dread’s lucky charm, helping arrange passage. Later Wally needs a replacement lens: the one in the model lighthouse at Phatt Island’s library.

Cursed diamond ring
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08 / 71 · The Curse of Monkey Island

Cursed diamond ring

Read the small print first.

Why we remember it

A splendid jewel, a romantic gesture and an origin that ought to encourage caution. The Curse of Monkey Island gives a tiny object enormous narrative responsibility. The sparkle is inviting; that adjective in the name, rather less so.

A little hintOpens a suggestion without explaining every step.

Diamonds may look alike. Curses are another matter.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

The ring found aboard LeChuck’s ship turns Elaine into gold when Guybrush gives it to her. Breaking the curse means removing it and replacing it with an uncursed diamond of equal or greater value.

Gold tooth
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09 / 71 · The Curse of Monkey Island

Gold tooth

A smile that takes some work.

Why we remember it

In Puerto Pollo, gold does not only sit in treasure chests. A tooth can promise a tidy profit, provided you overcome an obvious complication: its owner is still nearby. A tiny treasure with disproportionately complicated logistics.

A little hintOpens a suggestion without explaining every step.

A bubble can do more than you think. On the harder setting, lightness matters too.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Guybrush bursts Blondebeard’s gum bubble with a pin and picks up the fallen tooth. In Mega Monkey mode, he gets it out of the restaurant inside a bubble blown after inhaling helium.

Broken sword
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10 / 71 · Escape from Monkey Island

Broken sword

It lost its tip, not its purpose.

Why we remember it

A pirate should care for his sword. Guybrush cares especially about its usefulness. In Escape, a damaged blade does not end a career: it starts another, less glorious one, much closer to that of a burglar’s tool.

A little hintOpens a suggestion without explaining every step.

A short blade can still make a very good lever.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

In Lucre’s bank, use the old sword on the vault door’s lower hinge: the blade breaks. Wedge the broken sword into the door’s gap; three sponges expanded with grog complete the escape. Later, the broken blade also lifts the manhole cover beside the bank.

Cursed Cutlass of Kaflu
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11 / 71 · Tales of Monkey Island

Cursed Cutlass of Kaflu

Following the recipe would be a start.

Why we remember it

Tales opens with a weapon promising a final solution, and already hints at the usual problem: Guybrush enjoys improvising. Its magical recipe echoes previous adventures, like an inventory turned into a recap.

A little hintOpens a suggestion without explaining every step.

A voodoo recipe is not the best place for ingredient substitutions.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

The prologue’s recipe calls for fizzy enchanted root beer. Mints restore the first bottle’s fizz, but it breaks before the cutlass can be treated. On Elaine’s ship, Guybrush tries again with Chuck plant roots, grog and mints, dips the blade in the mixture and confronts LeChuck—with disastrous consequences.

Mop handle
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12 / 71 · Return to Monkey Island

Mop handle

A pirate’s career starts with the floor.

Why we remember it

After swords, treasure and curses, Return gives a cleaning tool centre stage. It is a wonderfully crooked return to the beginning: the dream is to become a mighty pirate, but boarding a ship first requires the right equipment.

A little hintOpens a suggestion without explaining every step.

A good handle is not sold everywhere. A cartographer may help you find one.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

To join LeChuck’s crew, build your own mop. Cut a sample from the cook’s mop and take it to Wally: his map leads to the tree where the knife supplies a handle. For the head, choose tangled string, a shrunken head, a sea sponge or a stuffed animal. These are alternatives, not ingredients to combine together.

Cooking-pot helmet
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13 / 71 · The Secret of Monkey Island

Cooking-pot helmet

The Fettuccini Brothers’ idea of a helmet.

Why we remember it

Ordinary cookware acquires a hazardous new career with Guybrush. A professional daredevil apparently needs no specialist equipment, provided nobody asks too many questions.

A little hintOpens a suggestion without explaining every step.

Someone wants to see a helmet.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Show it to the Fettuccini Brothers before the cannon act. Another pot protects Guybrush's head when he fires himself onto Monkey Island.

Grog mug
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14 / 71 · The Secret of Monkey Island

Grog mug

Drink quickly. Very quickly.

Why we remember it

The question is not just what grog contains, but how long its container can contain it. Even tableware has an unusually short life on Mêlée.

A little hintOpens a suggestion without explaining every step.

One mug will not survive the journey.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Fill a mug at the SCUMM Bar and transfer the grog between fresh mugs before they dissolve. Pour it onto Otis's cell lock.

Treasure T-shirt
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15 / 71 · The Secret of Monkey Island

Treasure T-shirt

A reward you can wear.

Why we remember it

A map, a shovel, an enormous X: every ingredient of buried treasure is present. The final souvenir shows that pirates understood tourist merchandise surprisingly early.

A little hintOpens a suggestion without explaining every step.

Do not expect a chest of gold.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Digging at the X produces the T-shirt. Show it to the pirate leaders as proof that you completed the treasure-hunting trial.

Shovel
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16 / 71 · The Secret of Monkey Island

Shovel

Every X needs one.

Why we remember it

Becoming a pirate involves practical work as well as a reputation. This Mêlée shop purchase handles the digging while Guybrush concentrates on becoming legendary.

A little hintOpens a suggestion without explaining every step.

Finding the spot is only half the job.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Buy the shovel from the shopkeeper and use it on the large forest X to recover the trial's treasure.

Stan's magnetic compass
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17 / 71 · The Secret of Monkey Island

Stan's magnetic compass

An unusually attractive free gift.

Why we remember it

Stan never lets a customer leave without one more reminder of the deal. This little promotional gift eventually proves more useful than its advertising purpose suggests.

A little hintOpens a suggestion without explaining every step.

Consider magnetism rather than north.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Use the magnetic compass to attract the key in LeChuck's cabin aboard the ghost ship, without getting too close to him.

File
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18 / 71 · The Secret of Monkey Island

File

A prisoner's favourite filling.

Why we remember it

Not every tool comes from a hardware shop. On Mêlée, specialist baking also caters to customers whose accommodation leaves something to be desired.

A little hintOpens a suggestion without explaining every step.

Inspect Otis's carrot cake.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Eat the cake to obtain the file. Return to the mansion and supply it during the scene behind the wall to continue stealing the idol.

Carrot cake
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19 / 71 · The Secret of Monkey Island

Carrot cake

The surprise is inside.

Why we remember it

Otis proposes an exchange involving fresh breath, baking and escape plans. Even visitors who dislike carrots should examine this particular cake closely.

A little hintOpens a suggestion without explaining every step.

Fresh breath starts the exchange.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Give Otis the breath mints, then eat the cake he gives you to discover the hidden file.

Dance-step map
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20 / 71 · The Secret of Monkey Island

Dance-step map

Directions with rhythm.

Why we remember it

A suspicious salesman offers instructions that seem better suited to a dance floor. Guybrush still needs directions, and sometimes an unlikely purchase deserves another look.

A little hintOpens a suggestion without explaining every step.

Steps can describe a route.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Read the dance instructions as directions through Mêlée's forest. Use the shovel at the X to finish the treasure trial.

Dusty book
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21 / 71 · The Secret of Monkey Island

Dusty book

Navigation starts in a drawer.

Why we remember it

The Sea Monkey's crew is not especially helpful. An old book offers the account of someone who made the voyage before Guybrush decided to improvise it.

A little hintOpens a suggestion without explaining every step.

Read before choosing a course.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Examine the book in the captain's cabin drawer. Its account of the previous Monkey Island voyage helps direct the search for the voodoo recipe.

Fort spyglass
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22 / 71 · The Secret of Monkey Island

Fort spyglass

A view worth checking.

Why we remember it

Among Monkey Island's ruined fortifications lies something that still works. With it, the scenery becomes rather more useful than a handsome tropical backdrop.

A little hintOpens a suggestion without explaining every step.

Check your aim from the high ground.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Use the spyglass near the catapult to check its alignment with the banana tree before pushing the boulder.

Ghost feather
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23 / 71 · The Secret of Monkey Island

Ghost feather

Even ghosts are ticklish.

Why we remember it

LeChuck's poultry belongs to the afterlife too. Its feather nevertheless retains a familiar property that is considerably less frightening than its owner.

A little hintOpens a suggestion without explaining every step.

The sleeping pirate is holding something.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Tickle the sleeping ghost's feet with the feather. He drops the bottle of ghost grog he is clutching.

Ghost tools
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24 / 71 · The Secret of Monkey Island

Ghost tools

Maintenance beyond the grave.

Why we remember it

A spectral ship still has crates to open and repairs to make. The crew's tools confirm this with an appropriately unsettling glow.

A little hintOpens a suggestion without explaining every step.

The glowing crate requires more than politeness.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Grease the squeaking door and collect the tools beyond it. Use them on the glowing hold crate to recover the voodoo root.

Banana picker
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25 / 71 · The Secret of Monkey Island

Banana picker

Diplomacy with little hands.

Why we remember it

Herman and the islanders disagree about who should keep this peculiar tool. Returning it becomes rather more important than collecting another piece of fruit.

A little hintOpens a suggestion without explaining every step.

Someone wants his property back.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Recover it from the cannibals' hut once you can enter freely. Return it to Herman for the giant monkey head's key.

Navigator’s eyeball necklace
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26 / 71 · The Secret of Monkey Island

Navigator’s eyeball necklace

Jewellery for going unnoticed.

Why we remember it

The navigator's head has unusual taste in accessories and little desire to lend them. Guybrush, however, is about to need considerably more discretion.

A little hintOpens a suggestion without explaining every step.

Persuading its owner is part of the puzzle.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Talk to the head until it lends you the necklace. Wear it before boarding LeChuck's ship to remain invisible to its ghosts.

Seasoned meat
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27 / 71 · The Secret of Monkey Island

Seasoned meat

Fine dining for fierce guards.

Why we remember it

Good manners will not get Guybrush past the governor's security staff. A carefully prepared snack makes a much more convincing introduction.

A little hintOpens a suggestion without explaining every step.

Yellow flowers change the menu.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Combine the yellow flower petals with the SCUMM Bar's meat and feed it to the piranha poodles. They fall asleep rather than die.

Crazy straw
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28 / 71 · Monkey Island 2: LeChuck’s Revenge

Crazy straw

The long way round.

Why we remember it

The bar's smallest free gift hardly looks essential: a drinking straw with unnecessary bends. Guybrush finds a way to turn it into competitive equipment.

A little hintOpens a suggestion without explaining every step.

It is more than a glass decoration.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Use it with the green drink before the spitting contest. It also helps when Guybrush is immobilised in LeChuck's trap.

Green drink
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29 / 71 · Monkey Island 2: LeChuck’s Revenge

Green drink

The least reassuring colour.

Why we remember it

The Bloody Lip's cocktails promise powerful sensations. Guybrush manages to turn even a drink order into preparation for an unlikely sporting event.

A little hintOpens a suggestion without explaining every step.

Two basic colours make a third.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Mix the blue and yellow drinks, then sip through the crazy straw to thicken your spit. The contest also requires attention to wind and the flags.

Jojo, the piano-playing monkey
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30 / 71 · Monkey Island 2: LeChuck’s Revenge

Jojo, the piano-playing monkey

A remarkably versatile musician.

Why we remember it

A monkey plays the Bloody Lip's piano. Outside the bar, his talent acquires an entirely different meaning: the joke depends on an English tool name.

A little hintOpens a suggestion without explaining every step.

Think of the term «monkey wrench».

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Stop Jojo with a banana on the metronome and pick him up. Use him on Phatt's pump to shut off the waterfall.

Bucket
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31 / 71 · Monkey Island 2: LeChuck’s Revenge

Bucket

An enduring practical joke.

Why we remember it

Largo's wardrobe seems inaccessible, and he is not a cooperative customer. A bucket offers a thoroughly undignified approach to the laundry problem.

A little hintOpens a suggestion without explaining every step.

The swamp supplies the filling.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Fill it with mud, close Largo's room door and balance the bucket above it. His dirty clothes will end up at the laundry.

Captured rat
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32 / 71 · Monkey Island 2: LeChuck’s Revenge

Captured rat

The trap is ready.

Why we remember it

Woodtick's restaurant business and job market are closely connected. This little rodent helps Guybrush cross from one to the other without submitting a résumé.

A little hintOpens a suggestion without explaining every step.

Build a trap before applying for work.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Catch it using the box, stick, string and cheese snacks. Put it in the Bloody Lip's stew: the cook is fired and Guybrush can take the job.

The box trap outside Woodtick’s laundry. This is a game scene; the captured rat is what enters the inventory.
The box trap outside Woodtick’s laundry. This is a game scene; the captured rat is what enters the inventory.
Cheese squigglies
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33 / 71 · Monkey Island 2: LeChuck’s Revenge

Cheese squigglies

A snack with a devoted audience.

Why we remember it

These orange morsels are hardly fine cuisine. Fortunately, one Woodtick resident is enthusiastic enough that culinary reputation need not enter the discussion.

A little hintOpens a suggestion without explaining every step.

A box can become a trap.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Put them beneath the box held up by the stick. When the rat enters, pull the string to trap it.

Booty Island oar
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34 / 71 · Monkey Island 2: LeChuck’s Revenge

Booty Island oar

Climbing equipment, apparently.

Why we remember it

On Booty Island nautical equipment can change careers. This oar also has a fragile moment that leaves Guybrush with an unusually musical memory.

A little hintOpens a suggestion without explaining every step.

A carpenter can repair the damage.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

After the tree fall, have Scabb's carpenter repair it. Alternate the strengthened oar and plank between the tree's holes to climb up.

Polished saw
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35 / 71 · Monkey Island 2: LeChuck’s Revenge

Polished saw

The carpenter will be busy.

Why we remember it

An antique-shop purchase leads to a plan that would be difficult to explain to an insurer. Guybrush proceeds with his usual confidence.

A little hintOpens a suggestion without explaining every step.

A wooden leg may need repairs.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Saw the laundry pirate's wooden leg. The carpenter leaves his shop to fix it, letting you collect the hammer and nails.

Nails
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36 / 71 · Monkey Island 2: LeChuck’s Revenge

Nails

Closing a deal.

Why we remember it

Stan can talk at length, especially when demonstrating a coffin. Guybrush needs a very physical way to bring this particular sales presentation to an end.

A little hintOpens a suggestion without explaining every step.

You need a hammer too.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Close the demonstration coffin while Stan is inside and nail it shut. You can then take the crypt key.

Spitting contest plaque
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37 / 71 · Monkey Island 2: LeChuck’s Revenge

Spitting contest plaque

Talent finally recognised.

Why we remember it

Booty takes a rather undignified sport seriously. Its prize proves that poor manners can become a source of considerable prestige in the Caribbean.

A little hintOpens a suggestion without explaining every step.

An antiques dealer may value its history.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

After winning, sell the plaque to the antiques dealer for 6,000 pieces of eight, enough to hire Kate's ship.

Near-grog
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38 / 71 · Monkey Island 2: LeChuck’s Revenge

Near-grog

All the performance, fewer consequences.

Why we remember it

Pirate drinking culture has room for something less dangerous. Looking like a prodigious drinker can be more useful than actually becoming one.

A little hintOpens a suggestion without explaining every step.

You need not drink the original contents.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Take the near-grog from Kate's belongings. During Rum Rogers's challenge, empty his grog into the plant and replace it with near-grog to stay conscious.

Booty mirror
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39 / 71 · Monkey Island 2: LeChuck’s Revenge

Booty mirror

A reflection with somewhere to go.

Why we remember it

The antiques dealer's parrot is very attached to this mirror. Taking it requires a replacement attraction worthy of the bird's vanity.

A little hintOpens a suggestion without explaining every step.

Light can be redirected.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Replace the parrot's mirror with the illustrated feed bag. Put the mirror in Rum Rogers's empty frame to reflect the spyglass beam.

Booty spyglass
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40 / 71 · Monkey Island 2: LeChuck’s Revenge

Booty spyglass

More than a distant view.

Why we remember it

Another spyglass joins Guybrush's pockets on Booty Island. Its next assignment demonstrates that an optical instrument need not confine itself to the horizon.

A little hintOpens a suggestion without explaining every step.

The statue outside the cottage can hold it.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Place it on Phatt's statue and open the cottage shutters. With the mirror in its frame, the beam identifies the secret passage's brick.

Lighthouse lens
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41 / 71 · Monkey Island 2: LeChuck’s Revenge

Lighthouse lens

A small repair to someone's eyesight.

Why we remember it

A library model contains a removable detail. To someone who works with tiny marks all day, that little piece can make an enormous difference.

A little hintOpens a suggestion without explaining every step.

A cartographer is missing his glasses.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Open Phatt library's lighthouse model and take its lens. Give it to Wally as a replacement so he can read the map pieces.

Guybrush, Elaine’s dog
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42 / 71 · Monkey Island 2: LeChuck’s Revenge

Guybrush, Elaine’s dog

A namesake with a better nose.

Why we remember it

Elaine named her dog Guybrush too. This four-legged investigator fits in the inventory and distinguishes himself from his namesake: faced with too many papers, his nose outperforms many eyes.

A little hintOpens a suggestion without explaining every step.

First establish the right scent.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

After the dog smells Elaine's map piece near the mansion, take him to the tree-house paper pile to locate it.

Fishing pole
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43 / 71 · Monkey Island 2: LeChuck’s Revenge

Fishing pole

A very unusual catch.

Why we remember it

Phatt's fisherman is impressively confident. Guybrush turns the conversation into an opportunity, then takes the equipment somewhere its owner probably did not envisage.

A little hintOpens a suggestion without explaining every step.

Your target is on a cliff, not swimming.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Win the wager with the fish from Elaine's mansion kitchen. Use the pole from Booty's cliff to try to recover the map piece.

Ash-2-Life
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44 / 71 · Monkey Island 2: LeChuck’s Revenge

Ash-2-Life

A rather literal product name.

Why we remember it

The voodoo shop even offers afterlife support. This preparation promises a return to service for someone who left an important matter unfinished.

A little hintOpens a suggestion without explaining every step.

A cook still has an earthly worry.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Have the Voodoo Lady prepare it using Rapp Scallion's ashes and the required recipe book. Apply it to his ashes in the coffin to discuss the gas.

Cookie cutter
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45 / 71 · The Curse of Monkey Island

Cookie cutter

The right shape for a wrong idea.

Why we remember it

Blondebeard's kitchen supplies equipment beyond a baker's needs. This cutter works with a material that its manufacturer almost certainly never intended.

A little hintOpens a suggestion without explaining every step.

Not everything you can cut is edible.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Cut a plug from the rubber tree. Together with paste, it repairs the hole in the Danjer Cove boat.

Pie pan
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46 / 71 · The Curse of Monkey Island

Pie pan

A kitchen utensil with range.

Why we remember it

This pan travels around Plunder without restricting itself to desserts. An ordinary container can solve problems far removed from its original vocation.

A little hintOpens a suggestion without explaining every step.

A small valuable object has landed in mud.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

After floating the gold tooth out with gum and helium, use the pan in the mud puddle outside the restaurant to recover it.

Serrated knife
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47 / 71 · The Curse of Monkey Island

Serrated knife

A utensil with a dubious past.

Why we remember it

Blondebeard's restaurant contains some unappetising details. Its knife is more useful than its service, particularly when Guybrush needs to make structural changes.

A little hintOpens a suggestion without explaining every step.

A cut can prepare a collapse.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Cut the caber-toss barrel's support to prepare Haggis's trial. The knife also weakens the plank aboard the Danjer Cove ship.

Buttery biscuit
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48 / 71 · The Curse of Monkey Island

Buttery biscuit

Inspect before eating.

Why we remember it

Blondebeard's biscuits look tempting only at first glance. Discovering their contents creates possibilities that no respectable menu would recommend.

A little hintOpens a suggestion without explaining every step.

The restaurant chicken hides something.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Eat the biscuit to discover the maggots, then put them on the rotten chicken. They expose the Cabana membership card beneath it.

Cabana card
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49 / 71 · The Curse of Monkey Island

Cabana card

High society via the kitchen.

Why we remember it

A membership card promises shade, sea and privileges. Its journey into Guybrush's possession is considerably less refined than the establishment it represents.

A little hintOpens a suggestion without explaining every step.

Show it to the entrance attendant.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Present the card found beneath Blondebeard's chicken to the Cabana Boy to enter the club.

Recipe for Kaflu’s cutlass
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50 / 71 · Tales of Monkey Island

Recipe for Kaflu’s cutlass

Read before causing a disaster.

Why we remember it

Fighting LeChuck requires ingredients, preparation and considerable faith in voodoo. Written instructions help, although they cannot guarantee a complication-free performance from Guybrush.

A little hintOpens a suggestion without explaining every step.

The recipe concerns the cutlass.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Read the recipe in the prologue: finishing the cutlass’s enchantment requires fizzy enchanted root beer. Mints are a workaround for the flat bottle, rather than an ingredient specified by the recipe. After losing that bottle, improvise a replacement on Elaine’s ship with Chuck plant roots, grog and mints.

Monkey Casket of Kauai
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51 / 71 · Tales of Monkey Island

Monkey Casket of Kauai

An unpromising package.

Why we remember it

A small funerary object appears at the beginning of a large adventure. Guybrush has seen enough voodoo to know that checking inside is worthwhile.

A little hintOpens a suggestion without explaining every step.

Open it; appearances are incomplete.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Examine the Monkey Casket of Kauai in your inventory to find a bottle of flat root beer. Mints make it fizzy again. This is the prologue’s first preparation; the bottle will be lost before the cutlass’s treatment is completed.

Ceremonial knife
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52 / 71 · Return to Monkey Island

Ceremonial knife

Cutting through the formalities.

Why we remember it

Mêlée's voodoo shop still sells things that look ordinary for a few seconds. This knife accompanies Guybrush through several distinctly unconventional jobs.

A little hintOpens a suggestion without explaining every step.

Wally only needs a wooden sample.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Buy the ceremonial knife from the Voodoo Lady. While the cook is distracted, cut a sample of his mop’s wood for Wally, then cut a handle from the tree marked by the map. On Hard, the knife also harvests the Bite of a Thousand Needles from the carnivorous plant, needed to enchant the eyepatch.

Double monocle
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53 / 71 · Return to Monkey Island

Double monocle

Two lenses, one curious eye.

Why we remember it

Wally offers tools for appreciating the smallest map details. Guybrush combines two monocles and discovers that certain details are small for very good reasons.

A little hintOpens a suggestion without explaining every step.

Find the display case lock's number.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Take Wally’s free monocle, leave and return for a second one. Combine them to read the tiny serial number on the museum display case’s lock; Locke Smith can make a key from it. This works on both difficulty settings.

Pen
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54 / 71 · Return to Monkey Island

Pen

The weapon of an apologetic pirate.

Why we remember it

Guybrush considers himself good with words. A pen offers a challenge unlike insult fighting: writing something Carla might actually accept.

A little hintOpens a suggestion without explaining every step.

The best apologies are personal.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

On Hard, use the pen on the forgiveness frog to write Carla an apology. Her campaign poster and the statue’s plaque supply the right details, which vary between playthroughs: there is no universal apology to copy. On Casual, simply give her the frog without writing an apology.

Mop-tree map
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55 / 71 · Return to Monkey Island

Mop-tree map

The least glorious treasure trail.

Why we remember it

Wally still turns unlikely information into cartography. This expedition concerns a humble object, but a famous pirate receives no shortcuts through the woods.

A little hintOpens a suggestion without explaining every step.

On Hard, watch the plants at the junctions; on Casual, read the map’s directions.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Wally draws this map after receiving a sample of the cook’s mop. On Hard, match the plants on the map to those at the forest junctions; on Casual, follow the directions shown. The route can vary between playthroughs. Later, this map can replace LeChuck’s on his desk.

Horse armour
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56 / 71 · Return to Monkey Island

Horse armour

Now all you need is a horse.

Why we remember it

A prudent pirate carries the essentials. Guybrush may also carry equine protection through an adventure that shows remarkably little need for it.

A little hintOpens a suggestion without explaining every step.

Not every object conceals a puzzle.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

This joke item comes from the preorder bonus, so it is not necessarily present in every copy or playthrough. It is not required for any puzzle and does not indicate an unfinished mandatory task.

Tangled string
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57 / 71 · Return to Monkey Island

Tangled string

The practical value of a mess.

Why we remember it

A tangle of string waits on the jetty behind the SCUMM Bar’s kitchen. Hardly glamorous, but even an untidy bundle can have a future in a pirate’s inventory.

A little hintOpens a suggestion without explaining every step.

A mop needs something on its handle.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Collect the tangled string on the jetty behind the SCUMM Bar’s kitchen and attach it to the handle. It is one of four possible mop heads; a shrunken head, a sea sponge or a stuffed animal also works.

Mêlée crackers
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58 / 71 · Return to Monkey Island

Mêlée crackers

A diplomatic biscuit.

Why we remember it

Locke Smith's shop has an unexpected attraction for snack enthusiasts. Guybrush uses the crackers to negotiate with a particularly noisy guardian.

A little hintOpens a suggestion without explaining every step.

The feathered guard is hungry.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

On Hard, take the cracker mix from the museum storeroom to Locke Smith to obtain permission to take her crackers. On Casual, take them directly from her shop without this exchange. In either mode, give one to the museum parrot to distract it while you open the display case.

Coin purse
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59 / 71 · Return to Monkey Island

Coin purse

An inventory needs more than voodoo.

Why we remember it

The Caribbean has changed, but many shopkeepers maintain a reassuring tradition: they want payment. Guybrush keeps a small reserve for these unheroic moments.

A little hintOpens a suggestion without explaining every step.

Try paying before planning a theft.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Adult Guybrush carries this purse to pay for purchases. It also has a specific use late in Hard mode: one real coin supplements the five stone pieces in the statue puzzle, allowing weights equivalent to one, two and three coins to be distributed.

Jon Laney's eyepatch
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60 / 71 · Return to Monkey Island

Jon Laney's eyepatch

An accessory with another identity.

Why we remember it

Mêlée's museum regards the eyepatch as a relic. Guybrush sees further possibilities, provided someone can work on its less visible qualities.

A little hintOpens a suggestion without explaining every step.

The museum holds it; the Voodoo Lady understands it.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Distract the parrot with a cracker and unlock the display case with Locke Smith’s key. Take the eyepatch to the Voodoo Lady: on Casual she enchants it immediately; on Hard she also needs the Bite of a Thousand Needles, cut from the forest’s carnivorous plant. The enchanted patch disguises Guybrush for boarding. The image shows this enchanted state, with its greenish glow.

Mad Monkey figurehead
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61 / 71 · Monkey Island 2: LeChuck’s Revenge

Mad Monkey figurehead

A wooden monkey from the seabed.

Why we remember it

The Mad Monkey has finished sailing, but its figurehead still appeals to collectors. Guybrush sees no problem with pocketing an entire piece of ship.

A little hintOpens a suggestion without explaining every step.

A library can tell you where the wreck lies.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Read the shipwreck book for the coordinates, hire Kate’s ship and dive. Take the figurehead’s head, return using the anchor and trade it to the antiques dealer for a map piece.

Fish from Elaine’s kitchen
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62 / 71 · Monkey Island 2: LeChuck’s Revenge

Fish from Elaine’s kitchen

A catch that changes hands.

Why we remember it

Phatt’s fisherman is confident in his catches. Guybrush approaches the challenge with a different talent: finding a fish that is already available, preferably without using a hook.

A little hintOpens a suggestion without explaining every step.

The mansion kitchen holds a convincing catch.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Distract Elaine’s cook by getting him to chase you, then return to the kitchen and take the fish. Show it to Phatt’s fisherman to win his fishing pole.

Monkey Island oars
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63 / 71 · The Secret of Monkey Island

Monkey Island oars

Two oars. One useful boat.

Why we remember it

A boat on the beach promises freedom but will not move itself. Completing it first sends Guybrush on an awkward recovery mission far from the water.

A little hintOpens a suggestion without explaining every step.

Look down the ravine and count your ropes.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Use two ropes to descend into the ravine and collect the oars. Fit them to the beach boat to reach the island’s northern shore.

Red herring
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64 / 71 · The Secret of Monkey Island

Red herring

A false lead that opens the way.

Why we remember it

A red fish, a troll and an English expression for a misleading clue. Even lunch becomes a linguistic puzzle on Mêlée.

A little hintOpens a suggestion without explaining every step.

The bridge keeper accepts an unusual payment.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Behind the SCUMM Bar kitchen, rock the jetty plank to drive the seagull away and take the fish. Give it to the troll to cross the bridge.

Yellow petals
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65 / 71 · The Secret of Monkey Island

Yellow petals

Woodland seasoning.

Why we remember it

Mêlée’s forest contains ingredients less celebrated than buried treasure. These petals seem decorative, but Guybrush has good reasons to carry them.

A little hintOpens a suggestion without explaining every step.

The meat can take a special seasoning.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Collect the yellow petals and combine them with the SCUMM Bar kitchen’s meat. Feed it to the mansion’s piranha poodles to put them to sleep without killing them.

Wimpy little idol
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66 / 71 · The Secret of Monkey Island

Wimpy little idol

A small neighbour of the giant head.

Why we remember it

Beside an enormous monument, a little idol might look unimpressive. Its value depends on the observer: someone on the island takes it very seriously.

A little hintOpens a suggestion without explaining every step.

The villagers recognise their own belongings.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Take it from the monkey-head enclosure and offer it to the cannibals. They become friendly, allowing you to retrieve the banana picker from their hut.

Banana
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67 / 71 · The Secret of Monkey Island

Banana

Diplomacy with a peel.

Why we remember it

Guybrush meets plenty of demanding conversationalists. In Monkey Island’s jungle, at least one prefers a snack to explanations and has no interest in a pirate résumé.

A little hintOpens a suggestion without explaining every step.

The monkey can become a travelling companion.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Collect the island’s bananas and feed the monkey until it follows you. Pull the enclosure totem’s nose: the monkey copies you and keeps the gate open.

Anti-ghost root juice
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68 / 71 · The Secret of Monkey Island

Anti-ghost root juice

Voodoo in a sprayer.

Why we remember it

The root needs someone who knows how to prepare it. The result comes in a siphon bottle: hardly solemn, but appropriate for an archipelago where voodoo has a practical side.

A little hintOpens a suggestion without explaining every step.

Take the ingredient to someone who knows the recipe.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Give the voodoo root to the cannibals for the preparation. Spray the ghost pirates back on Mêlée; the bottle is later broken during the confrontation with LeChuck.

Root beer
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69 / 71 · The Secret of Monkey Island

Root beer

An everyday drink with a dramatic finale.

Why we remember it

A vending-machine bottle seems unremarkable after a trip through the underworld. Root beer brings pirate superstition and an ordinary soft drink surprisingly close together.

A little hintOpens a suggestion without explaining every step.

After hitting the machine, check the ground.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

In the finale, when LeChuck throws Guybrush into Stan’s shipyard, quickly take the bottle dropped by the machine and use it on LeChuck before his next punch.

Captain Dread’s map
Illustrato HD based on the game image. Open the comparison to see the original reference.
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70 / 71 · Monkey Island 2: LeChuck’s Revenge

Captain Dread’s map

Three islands, plenty of errands.

Why we remember it

Dread gives Guybrush a chart small enough for his pocket and important enough to organise a treasure hunt. Keeping the errands straight remains the passenger’s responsibility.

A little hintOpens a suggestion without explaining every step.

On board, choose your next destination.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

After chartering Dread’s ship, use his map to travel between Scabb, Booty and Phatt Island as you pursue the different leads.

Big Whoop map piece
Illustrato HD based on the game image. Open the comparison to see the original reference.
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71 / 71 · Monkey Island 2: LeChuck’s Revenge

Big Whoop map piece

A scrap of paper, a long search.

Why we remember it

Torn parchment connects pirates, heirs and collectors. Monkey Island 2’s great search takes shape by bringing together documents held by very different people.

A little hintOpens a suggestion without explaining every step.

Once assembled, someone must read them.

What does it do? · SpoilersThis reveals its use in the puzzle. Open only if you want to know.

Recover the four pieces connected to Rapp Scallion, Young Lindy, Rum Rogers and Elaine Marley. Give them to Wally, with a replacement lens, so he can reconstruct the map.

On the workbench