EN ROUTE TO THE CARIBBEAN · SINCE 1999

Ships of the Caribbean

Nine vessels, six adventures and one certainty: with Guybrush even the voyage can become a puzzle. Meet the crews and rediscover their ports.

Ships of the Caribbean
Game artwork and images

Before setting sail

A register of the saga’s vessels, not a naval classification: their shapes often serve the joke before engineering. Original names help across translations. Plot turns and outcomes stay in the closed log.

9 / 9 · entries

Sea Monkey

The Secret of Monkey Island

Sea Monkey

Stan’s second-hand stock becomes Guybrush’s first great departure.

Come aboard →
LeChuck’s Ghost Ship

The Secret of Monkey Island

LeChuck’s Ghost Ship

A spectral silhouette, a dead crew and a certain allergy to roots.

Come aboard →
Jolly Rasta

Monkey Island 2: LeChuck’s Revenge

Jolly Rasta

An island taxi with a captain in no hurry to become a legend.

Come aboard →
Mad Monkey

Monkey Island 2: LeChuck’s Revenge

Mad Monkey

A wreck worth more than its size, especially to a collector of curiosities.

Come aboard →
Sea Cucumber

The Curse of Monkey Island

Sea Cucumber

Barbers, cannons and rhyming insults: a voyage with a very particular crew.

Come aboard →
Death Starfish

The Curse of Monkey Island

Death Starfish

LeChuck’s vessel opens Curse with a battle before the fort.

Come aboard →
Dainty Lady

Escape from Monkey Island

Dainty Lady

Pink, an outspoken figurehead and no intention of going unnoticed.

Come aboard →
Screaming Narwhal

Tales of Monkey Island

Screaming Narwhal

A noisy name for the floating home linking the Tales episodes.

Come aboard →
LeShip

Return to Monkey Island

LeShip

On the new voyage the enemy’s ship becomes a workplace too.

Come aboard →

Sea Monkey

Sea Monkey

Guybrush · Carla · Otis · Meathook

Cabin, galley, hold and deck make the Sea Monkey a small explorable home. Stan sells it with his usual enthusiasm; Guybrush must turn the purchase into an expedition with a rather uncooperative crew.

Open the ship’s log · spoilers

The galley potion takes the ship towards Monkey Island; the cannon provides an unconventional landing.

Jolly Rasta

Jolly Rasta

Captain Dread · Guybrush

Dread links Scabb, Booty and Phatt. His chart turns travel into a choice of destination, letting the player weave several leads together. The deck becomes a familiar pause between puzzles.

Open the ship’s log · spoilers

Departure requires solving Dread’s lucky-charm problem. His island service is separate from Kate Capsize’s excursion.

Mad Monkey

Mad Monkey

Kate Capsize · Guybrush

The Mad Monkey lies on the seabed. Kate Capsize takes Guybrush to chosen coordinates: this is not the routine three-island ferry. Its figurehead connects exploration with the antiques trade.

Open the ship’s log · spoilers

The recovered figurehead interests Booty’s antiques dealer and is exchanged for a Big Whoop map piece.

Sea Cucumber

Sea Cucumber

Guybrush · Haggis · Edward · Cutthroat Bill

Curse’s ship carries Guybrush from Plunder towards Blood Island. Its crew prefers singing to hurrying. Sailing also means choosing battles, upgrading cannons and learning a new repertoire of replies.

Open the ship’s log · spoilers

Rottingham steals the map. Recovering it requires rhyming insult duels; first-game replies will not do.

Death Starfish

Death Starfish

LeChuck · Murray

Cannons, skulls and exaggerated proportions give the vessel a character of its own. The hold where Guybrush starts is a little stage for invention while the battle for Plunder rages outside.

Open the ship’s log · spoilers

The battle and Guybrush’s escape lead to the ship’s explosion. Murray survives in a much more compact form.

Dainty Lady

Dainty Lady

Guybrush · Ignatius Cheese · Carla · Otis

In Escape the Dainty Lady gives Guybrush another way between islands. Its colour and figurehead offer a lighter personality than his enemy’s ships. The captain still needs to think about a crew.

Open the ship’s log · spoilers

Ignatius Cheese joins after insult arm wrestling. Carla and Otis return to the crew: Guybrush’s past has not stayed in port.

Screaming Narwhal

Screaming Narwhal

Guybrush · Reginald Van Winslow

The Narwhal appears at Flotsam with Winslow. Deck, wheel and chart become a returning hub as the route expands. It is more than a transition: meetings, arguments and small disasters happen aboard.

Open the ship’s log · spoilers

Guybrush must first win command and solve Flotsam’s wind problem. Winslow remains a central travelling companion.

LeShip

LeShip

LeChuck · Iron Rose · Flair Gorey · Putra · Flambé · Apple Bob

Return’s LeChuck ship is a vertical world: deck, galley, hold, crow’s nest and exterior spaces reward observation. The crew has distinct jobs and tastes. Knowing them matters as much as finding the wheel.

Open the ship’s log · spoilers

Guybrush joins in disguise as a swabbie. Later, finding LeChuck’s favourite skull, song and food brings observation of shipboard life back into focus.