EN ROUTE TO THE CARIBBEAN · SINCE 1999
Museum / Graphic adventures

Stories to play,
worlds to explore.

Puzzles, dialogues and imagination: discovering graphic adventures.

A fantastic square brings together Guybrush and Simon, Graham, Roger Wilco, Larry, Foster and Joey, George and Nico, Brandon, Sam and Max: pirate, fairytale and science fiction worlds meet.
The square of adventures: different worlds, the same desire to explore.

The story passes through your choices

In a graphic adventure you explore environments, observe details, talk to characters and solve puzzles. Progress often comes from understanding a situation: an overlooked object or a joke can open a new path.

An inventory full of possibilities

Collected objects become tools for interacting with the world. The pleasure lies in discovering connections: sometimes logical, sometimes absurd, but consistent with the personality of the story.

From words to images

The genre takes up the legacy of text adventures and entrusts an increasing part of the exploration to images. Verb interfaces, pointers, and contextual commands are different ways of inviting the player to experiment.

Many voices, the same genre

LucasArts adventures coexist with the fairy tales and science fiction of Sierra, the irreverent magic of Simon the Sorcerer, the industrial city of Beneath a Steel Sky, the mysteries of Broken Sword and the fantasy worlds of Kyrandia. Different tones and settings offer many avenues to discover the genre.

The personality of Lucas adventures

Monkey Island, Loom, Day of the Tentacle and the other titles explore different tones: comedy, music, science fiction and mystery. What unites them is the role of the characters, dialogues and puzzles in building the experience.

A genre to rediscover

A new game is also an invitation to slow down: listen to a conversation, try an idea and observe the scenario again. Each game interprets this freedom differently.

Discover the Lucas adventures →

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