
Hull: 0Wave: 0Score: 0Local best: 0
How to play
- Move the sight with your mouse and click to fire. On a phone, tap your target; you can also adjust the sight with the arrows below the sea and press Fire.
- Keyboard: arrows to aim, Space to fire, P to pause. First activate the game area by clicking it or using Tab.
- Aim at the hull centre: the ball takes a moment to arrive, so lead moving ships. The gold bar shows when the cannon is ready again.
- Every six sunken ships starts a faster wave. A ship that gets too close deals 25 damage: four attacks will sink your hull.
- From wave two, black-sailed corsairs join the fleet: smaller, faster and able to turn. From wave three, large, slower flagships appear and take two hits to sink; the first hit leaves torn sails and smoke. Sinking scores: ordinary ships 100 + 15 × wave, corsairs 180 + 20 × wave, flagships 300 + 25 × wave.
Your best score stays in this browser only. No online leaderboard or account: start again whenever you like.
Original site games inspired by pirate adventures, with illustrations and dialogue created for these challenges. These are not official LucasArts games.
EN ROUTE TO THE CARIBBEAN · SINCE 1999